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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
公共広場 Level 1 アゴラ The agora is a place of politics, religion and trade. |
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4 | 1200 |
75 娯楽(文化)による収入 (this_building) +1 ターン毎の治安 (this_province) +0.1% All Population Classes (this_building) |
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2 |
公共広場 Level 2 図書館 Knowledge and philosophy feed the soul. |
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6 | 1800 |
75 娯楽(文化)による収入 (this_building) +6% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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3 |
公共広場 Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5% 農耕・畜産による収入 (regions_in_this_province) 150 地域商業による収入 (this_building) -3% 騎兵部隊の徴兵費 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 徴兵した部隊にレベル1の馬(騎兵の速度+5%) (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
公共広場 Level 2 旅人用の小屋 Inns, or pandocheion, cater to the needs of weary travellers. |
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6 | 2100 |
5 食料 (this_region) 75 娯楽(文化)による収入 (this_building) +1 新たに雇用した工作員の経験値 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.1% 2nd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
公共広場 Level 2 ワイン商人 Fine wines always command a high price. |
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6 | 2850 |
+10% 全商業による収入 (regions_in_this_province) 60 地域商業による収入 (this_building) +2 ターン毎の発展 (this_province) -4 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% 交易協定による関税収入 (this_faction) +0.5% 3rd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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6 |
公共広場 Level 2 穀物市場 Grain feeds the city; well-fed men do their betters' bidding. |
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6 | 2700 |
+10% 農耕(農業)による収入 (regions_in_this_province) 150 地域商業による収入 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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7 |
公共広場 Level 2 奴隷商人 Born or sold into service, the plight of slaves remains the same. |
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6 | 4200 |
75 地域商業による収入 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 奴隷人口の減少率が低下 (this_province) +25% 奴隷が生み出す収入 (this_province) -5% 建物の建設費 (regions_in_this_province) -2 奴隷による不満 (this_province) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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8 |
公共広場 Level 2 円形劇場 All good plays are dedicated to the gods. |
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6 | 2100 |
100 娯楽(文化)による収入 (this_building) +5 ターン毎の治安 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.1% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
公共広場 Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
+10% 農耕・畜産による収入 (regions_in_this_province) 112 生活水準向上による収入 (this_building) +2% 陸軍の補充速度 (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% 包囲されている時の兵の消耗 (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
公共広場 Level 3 リュケイオン Argument and debate may grow heated, but in that fire knowledge is forged. |
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10 | 3150 |
120 娯楽(文化)による収入 (this_building) +12% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.4% 1st Class Citizen (this_building) +0.1% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
公共広場 Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 食料 (this_region) +10% 農耕・畜産による収入 (regions_in_this_province) 250 地域商業による収入 (this_building) -4% 騎兵部隊の徴兵費 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 徴兵した部隊にレベル2の馬(騎兵の速度+10%) (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
公共広場 Level 3 宿屋 There is nothing more welcome at the end of a day's travel than a comfortable inn. |
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10 | 3750 |
11 食料 (this_region) 90 娯楽(文化)による収入 (this_building) +5% 農耕・畜産による収入 (regions_in_this_province) -4 ターン毎の治安(不衛生) (this_province) +2 新たに雇用した工作員の経験値 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 2nd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
公共広場 Level 3 ワイン専門 Much of what is wrong with life can be cured by good wine. |
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10 | 6000 |
+20% 全商業による収入 (regions_in_this_province) 120 地域商業による収入 (this_building) +4 ターン毎の発展 (this_province) -6 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12% 交易協定による関税収入 (this_faction) +1% 3rd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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14 |
公共広場 Level 3 大柱廊 A great colonnade, where grain merchants can ply their trade. |
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10 | 5400 |
+20% 農耕(農業)による収入 (regions_in_this_province) 300 地域商業による収入 (this_building) -4 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
公共広場 Level 3 奴隷市場 Slaves from across the world are bought and sold: meat to the grinder. |
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10 | 8925 |
-4 食料 (this_region) +10% 農耕・畜産による収入 (regions_in_this_province) 130 地域商業による収入 (this_building) -3 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 奴隷人口の減少率が低下 (this_province) +50% 奴隷が生み出す収入 (this_province) -10% 建物の建設費 (regions_in_this_province) -3 奴隷による不満 (this_province) 商業刺激政策: -10 奴隷による不安 (this_province) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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16 |
公共広場 Level 3 オデオン Music and poetry should have a home in a civilised city. |
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10 | 3750 |
-4 食料 (this_region) 140 娯楽(文化)による収入 (this_building) +10 ターン毎の治安 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +1.3% 2nd Class Citizen (this_building) +0.4% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
公共広場 Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
-3 食料 (this_region) +20% 農耕・畜産による収入 (regions_in_this_province) 150 生活水準向上による収入 (this_building) +4% 陸軍の補充速度 (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 篭城可能なターン数 (街と港で二倍) (this_region) -20% 包囲されている時の兵の消耗 (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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18 |
公共広場 Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8 食料 (this_region) +15% 農耕・畜産による収入 (regions_in_this_province) +10% 工業による収入 (regions_in_this_province) 180 地域商業による収入 (this_building) -6 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 奴隷人口の減少率が低下 (this_province) +75% 奴隷が生み出す収入 (this_province) -10% 建物の建設費 (regions_in_this_province) -4 奴隷による不満 (this_province) 商業刺激政策: +15% 奴隷が生み出す収入 (this_province) 商業刺激政策: 奴隷人口の減少率が低下 (this_province) 商業刺激政策: -20 奴隷による不安 (this_province) +2% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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19 |
公共広場 Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 食料 (this_building) +15% 農耕・畜産による収入 (regions_in_this_province) 425 地域商業による収入 (this_building) -8% 騎兵部隊の徴兵費 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 徴兵した部隊にレベル3の馬(騎兵の速度+20%) (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
公共広場 Level 4 パンドケイオン The greatest inns are always found on well-travelled routes. |
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16 | 7200 |
17 食料 (this_region) 125 娯楽(文化)による収入 (this_building) +10% 農耕・畜産による収入 (regions_in_this_province) -10 ターン毎の治安(不衛生) (this_province) +3 新たに雇用した工作員の経験値 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 商業刺激政策: +10% 全商業施設による収入 (this_province) +0.3% 2nd Class Citizen (this_building) +2% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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21 |
公共広場 Level 4 ワイン市場 When the merchant goes to so much trouble, isn't it rude not to drink his wares? |
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16 | 13770 |
+40% 全商業による収入 (regions_in_this_province) 270 地域商業による収入 (this_building) +6 ターン毎の発展 (this_province) -8 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +24% 交易協定による関税収入 (this_faction) パンと娯楽政策: +2 治安 (this_province) 商業刺激政策: +2 贅沢品による幸福 (this_province) +2% 3rd Class Citizen (this_building) +2% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
公共広場 Level 4 ディグマ The corn exchange sets the price of food, and of starvation. |
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16 | 12240 |
+40% 農耕(農業)による収入 (regions_in_this_province) 650 地域商業による収入 (this_building) -10 ターン毎の治安(不衛生) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 商業刺激政策: +3 交易による食料 (this_province) +2% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
公共広場 Level 4 競馬場 Is there anything more exciting than a day at the races? |
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16 | 9000 |
-10 食料 (this_region) 220 娯楽(文化)による収入 (this_building) +20 ターン毎の治安 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) パンと娯楽政策: +20% 文化施設による収入 (this_province) パンと娯楽政策: +4 治安 (this_province) +0.3% 1st Class Citizen (this_building) +1.5% 2nd Class Citizen (this_building) +0.6% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
公共広場 Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
-8 食料 (this_region) +30% 農耕・畜産による収入 (regions_in_this_province) 200 生活水準向上による収入 (this_building) +6% 陸軍の補充速度 (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 篭城可能なターン数 (街と港で二倍) (this_region) -40% 包囲されている時の兵の消耗 (your_characters_in_this_region) パンと娯楽政策: +3 ターン毎の発展 (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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25 |
公共広場 Level 4 アカデミア If the wealthy buy education it will be of more use than more wine… |
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16 | 7020 |
250 娯楽(文化)による収入 (this_building) +24% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 公共奉仕推奨政策: -6% 建物の建設費 (this_province) +0.6% 1st Class Citizen (this_building) +0.2% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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