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HomeHome / Divide et Impera / ​最​高​議​会​支​持​派 / Buildings / Hierapytna
Hierapytna ​最​高​議​会​支​持​派​最​高​議​会​支​持​派 Ancient Capital Level 4

Hierapytna

Strategic Hellenistic capital.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

日本語化: JapanTotalWarとは

Ancient Capital

Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_1)
Ancient Capital Level 0
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_2)
Ancient Capital Level 1
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_3_fort)
Ancient Capital Level 2
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_3)
Ancient Capital Level 2
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_3_trade)
Ancient Capital Level 2
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna

Building Name

Hierapytna

Level Name

dei_main_city_KNOSSOS_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marble
Marble

Require Technology

Concrete
Concrete

Effects

-6 ​食​料 (this_region)
+16% ​全​収​入​源​の​収​入 (regions_in_this_province)
720 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
500 ​海​商​業​に​よ​る​収​入 (this_building)
+2 ​ター​ン​毎​の​発​展 (this_province)
-8 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+1 ​陸​軍​徴​兵​キ​ャ​パ​シ​テ​ィ (this_province)
+2% ​研​究​速​度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
​公​共​奉​仕​推​奨​政​策:
-4% ​建​物​の​建​設​費 (this_province)
​徴​税​政​策:
+6% ​税​率 (this_province)
+10 ​国​境​の​視​界 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 fish (this_building)
+1 ​陸​軍​徴​兵​キ​ャ​パ​シ​テ​ィ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 ​国​境​の​視​界 (this_region)

Provides Garrison Army

100 Carthaginian Cavalry
100 Carthaginian Cavalry
100 Carthaginian Cavalry
Carthaginian Cavalry
(GAR_Car_Citizen_Cavalry)
​近​接​騎​兵
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
Carthaginian Militia
(GAR_Car_Citizen_Militia)
​槍​歩​兵
200 Libyan Spearmen
200 Libyan Spearmen
Libyan Spearmen
(GAR_Car_Garrisoned_Spearmen)
​パ​イ​ク​歩​兵
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
Libyan Javelinmen
(GAR_Car_Local_Javelinmen)
​飛​び​道​具​歩​兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Kretai Toxotai
Missile Infantry / ​飛​び​道​具​歩​兵 / (AOR_34_Cretan_Archers)
Kretai Toxotai
(Cretan Archers)

As elite archers from the island of Knossos, the ancestors of these famed bowmen once served in the all-conquering army of Alexander the Great.

175 1021 1021 11 185 7 15 21 7 6 39 8 20 30
2
300 Kretai Haploi
Melee Infantry / ​槍​歩​兵 / (AOR_34_Cretan_Levies)
Kretai Haploi
(Cretan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 562 562 26 9 11 66 4 20 30
3
200 H'anatim Lybim Kbedim
Melee Infantry / ​パ​イ​ク​歩​兵 / (Car_Late_Libyan_Hoplites)
H'anatim Lybim Kbedim
(Libyan Heavy Hoplites)

There is a discipline in the advance of a phalanx that eludes lesser men.

200 1022 1022 29 9 15 63 12 20 50
4
200 H'anatim Lybim
Melee Infantry / ​パ​イ​ク​歩​兵 / (Car_Libyan_Hoplites)
H'anatim Lybim
(Libyan Hoplites)

There is honour and tradition in defending one's home as a hoplite.

200 918 918 27 9 13 60 10 20 45
5
175 Mitnagsim Lybim
Missile Infantry / ​飛​び​道​具​歩​兵 / (Car_Libyan_Javelin)
Mitnagsim Lybim
(Libyan Javelinmen)

Javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 7 15 7 6 37 1 20 35
6
300 Aanatim Lybim
Melee Infantry / ​槍​歩​兵 / (Car_Light_Libyan_Infantry)
Aanatim Lybim
(Libyan Thureos Spears)

Levied soldiers that fight as javelin-armed spearmen.

300 518 518 28 9 10 71 3 20 50
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