Antioch (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Antioch (Occupied) |
Level Name dei_main_city_ANTIOCH_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Enclosed Settlement |
Effects
+6 城壁上の弩砲 (this_region)-10 食料 (this_region)
+40% 全収入源の収入 (regions_in_this_province)
1518 生活水準向上による収入 (this_building)
+4 ターン毎の発展 (this_province)
-8 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+4% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+6 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens_Foreign)
近接歩兵
(GAR_Gre_Citizen_Militia_Foreign)
パイク歩兵
(GAR_Gre_Local_Archers_Foreign)
飛び道具歩兵
(GAR_Ste_Garrisoned_Lancers)
突撃騎兵
(GAR_Ste_Local_Horse_Archers)
飛び道具騎兵
(Ste_Ballista_Bastion)
野戦投擲兵器
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / 飛び道具歩兵 / (AOR_21_Syrian_Heavy_Archers) Toxotai Syriakoi (Syrian Heavy Archers) Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy. |
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175 | 1148 | 1148 | 10 | 175 | 6 | 15 | 21 | 7 | 6 | 26 | 16 | 20 | 30 | |||||
2 |
Melee Infantry / 槍歩兵 / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
|||||||||||||||||
300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
3 |
Elephants / 像 / (AOR_21_Syrian_War_Elephants) Elephantes Syriakoi (Syrian War Elephants) Size really does matter; it is worth paying extra for big things. |
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36 | 3600 | 3600 | 13 | 6 | 20 | 61 | 16 | 110 | 35 | |||||||||
4 |
Melee Infantry / パイク歩兵 / (Scy_elite_infantry) Skythioi Logades (Scythian Chosen Spearmen) Meaning chosen men," these professional soldiers are the evolution of the foot squires of the noble cavalry. Eventually the shield bearer role would develop into a rank of lower staff officers spread throughout the army, reporting directly to the king.They are heavily armoured with linothorax, a helmet, greaves, and Greek shields." |
|||||||||||||||||
200 | 1177 | 1177 | 38 | 9 | 13 | 75 | 14 | 20 | 60 | |||||||||
5 |
Cavalry / 突撃騎兵 / (Scy_reform_lancers) Skytho-Sauromatai Kontophoroi (Scytho-Sarmatian Lancers) These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour. |
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120 | 2218 | 2218 | 34 | 9 | 33 | 57 | 22 | 20 | 55 | |||||||||
6 |
Cavalry / 飛び道具騎兵 / (Ste_Horse_Skirm) Skuda Baexdzhyntae (Scythian Light Horsemen) These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way. |
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120 | 881 | 881 | 10 | 150 | 5 | 15 | 30 | 11 | 22 | 40 | 2 | 20 | 35 | |||||
7 |
Melee Infantry / 近接歩兵 / (Ste_Scythian_Axemen) Skudra Tabari (Scythian Axemen) Armed with a Tabar axe, these infantrymen are protected by only their crescent shaped Taka shield. |
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200 | 445 | 445 | 30 | 11 | 13 | 46 | 1 | 20 | 35 |
Disqus |
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