小さな街 (穀物) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
小さな街 (穀物) Level 1
ヘレニズムの小村
Small communities thrive through shared endeavour.
|
4 |
1650 |
2 食料 (this_region)
68 農耕(農業)による収入 (this_building)
+10% 農耕(農業)による収入 (regions_in_this_province)
+1 ターン毎の発展 (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+1% 研究速度 (this_faction)
+10 国境の視界 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
10 grain (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+10 国境の視界 (this_region)
|
|
|
2 |
|
小さな街 (穀物) Level 2
ヘレニズムの村
For most people, their village is the whole world.
|
6 |
2400 |
4 食料 (this_region)
102 農耕(農業)による収入 (this_building)
+20% 農耕(農業)による収入 (regions_in_this_province)
+1 ターン毎の発展 (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+1% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
25 grain (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
|
|
|
3 |
|
小さな街 (穀物) Level 3
ヘレニズムのコマイ
Successful villages attract trade and settlers, and grow as a result.
|
10 |
3900 |
6 食料 (this_region)
135 農耕(農業)による収入 (this_building)
+40% 農耕(農業)による収入 (regions_in_this_province)
+2 ターン毎の発展 (this_province)
-4 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+2% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
60 grain (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
|
|
|
4 |
|
小さな街 (穀物) Level 4
ヘレニズムの町
For settlers and traders, towns are home to opportunities undreamt of in villages.
|
16 |
7560 |
8 食料 (this_region)
168 農耕(農業)による収入 (this_building)
+80% 農耕(農業)による収入 (regions_in_this_province)
+2 ターン毎の発展 (this_province)
-10 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+2% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
パンと娯楽政策:
1 食料 (this_province)
徴税政策:
+3% 税率 (this_province)
+10 国境の視界 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
120 grain (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
|
|
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