Ancient Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ancient Capital Level 1 Antioch (Occupied) Strategic Hellenistic capital. |
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4 | 2250 |
-2 食料 (this_region) +5% 全収入源の収入 (regions_in_this_province) 507 生活水準向上による収入 (this_building) +1 ターン毎の発展 (this_province) +1 陸軍徴兵キャパシティ (this_province) +1% 研究速度 (this_faction) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +0.1% All Population Classes (this_building) +1 陸軍徴兵キャパシティ (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) |
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2 |
Ancient Capital Level 2 Antioch (Occupied) Strategic Hellenistic capital. |
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6 | 3900 |
-5 食料 (this_region) +10% 全収入源の収入 (regions_in_this_province) 844 生活水準向上による収入 (this_building) +2 ターン毎の発展 (this_province) +1 陸軍徴兵キャパシティ (this_province) +2% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) |
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3 |
Ancient Capital Level 3 Antioch (Occupied) Strategic Hellenistic capital. |
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10 | 6450 |
+3 城壁上の弩砲 (this_region) -6 食料 (this_region) +20% 全収入源の収入 (regions_in_this_province) 1182 生活水準向上による収入 (this_building) +3 ターン毎の発展 (this_province) -3 ターン毎の治安(不衛生) (this_province) +1 陸軍徴兵キャパシティ (this_province) +3% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) +3 城壁上の弩砲 (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) |
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4 |
Ancient Capital Level 3 Commercial Antioch (Occupied) Strategic Hellenistic capital, focused on trade and wealth. |
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10 | 6800 |
+3 城壁上の弩砲 (this_region) -6 食料 (this_region) +40% 全収入源の収入 (regions_in_this_province) 1350 生活水準向上による収入 (this_building) +4 ターン毎の発展 (this_province) -6 ターン毎の治安(不衛生) (this_province) +1 陸軍徴兵キャパシティ (this_province) +4% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +1% 3rd Class Citizen (this_building) +0.5% 1st and 2nd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) +3 城壁上の弩砲 (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) dei_corruption_hidden (this_faction) |
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5 |
Ancient Capital Level 3 Fortified Antioch (Occupied) Strategic Hellenistic capital, fortified and prepared. |
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10 | 6800 |
+4 城壁上の弩砲 (this_region) -7 食料 (this_region) +10% 全収入源の収入 (regions_in_this_province) 844 生活水準向上による収入 (this_building) +2 ターン毎の発展 (this_province) -3 ターン毎の治安(不衛生) (this_province) +2 陸軍徴兵キャパシティ (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 篭城可能なターン数 (街と港で二倍) (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +0.5% 3rd Class Citizen (this_building) +1% 1st and 2nd Class (this_building) +2 陸軍徴兵キャパシティ (this_province) +4 城壁上の弩砲 (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) dei_corruption_hidden (this_faction) |
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6 |
Ancient Capital Level 4 Antioch (Occupied) Strategic Hellenistic capital. |
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16 | 12600 |
+6 城壁上の弩砲 (this_region) -10 食料 (this_region) +40% 全収入源の収入 (regions_in_this_province) 1518 生活水準向上による収入 (this_building) +4 ターン毎の発展 (this_province) -8 ターン毎の治安(不衛生) (this_province) +1 陸軍徴兵キャパシティ (this_province) +4% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) +6 城壁上の弩砲 (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) |
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7 |
Ancient Capital Level 4 Commercial Antioch (Occupied) Strategic Hellenistic capital, focused on trade and wealth. |
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16 | 14400 |
+6 城壁上の弩砲 (this_region) -10 食料 (this_region) +60% 全収入源の収入 (regions_in_this_province) 2025 生活水準向上による収入 (this_building) +5 ターン毎の発展 (this_province) -10 ターン毎の治安(不衛生) (this_province) +1 陸軍徴兵キャパシティ (this_province) +5% 研究速度 (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) +1.5% 3rd Class Citizen (this_building) +0.75% 1st and 2nd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) +6 城壁上の弩砲 (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 国境の視界 (this_region) dei_corruption_hidden (this_faction) |
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8 |
Ancient Capital Level 4 Fortified Antioch (Occupied) Strategic Hellenistic capital, fortified and prepared. |
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16 | 14400 |
+8 城壁上の弩砲 (this_region) -12 食料 (this_region) +30% 全収入源の収入 (regions_in_this_province) 1182 生活水準向上による収入 (this_building) +3 ターン毎の発展 (this_province) -9 ターン毎の治安(不衛生) (this_province) +2 陸軍徴兵キャパシティ (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 篭城可能なターン数 (街と港で二倍) (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +15 国境の視界 (this_region) +0.75% 3rd Class Citizen (this_building) +1.5% 1st and 2nd Class (this_building) +2 陸軍徴兵キャパシティ (this_province) +8 城壁上の弩砲 (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +15 国境の視界 (this_region) dei_corruption_hidden (this_faction) |
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