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HomeHome / Divide et Impera / ​ロー​マ (​サ​ム​ニ​ウ​ム​戦​争) / Buildings / Gold Resource Buildings
Gold Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gold Mine Gold Resource Level 1
Gold Mine
To uncover the earth’s most beauteous of gifts, one must delve deep.
4 2025 180 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+0.1% 2nd Class Citizen (this_building)
10 gold talents (this_building)
2 Lead Processing Gold Resource Level 2
Lead Processing
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
6 4275 180 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
30 ​鉛 (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
30 ​鉛 (this_building)
3 Mine Shaft Gold Resource Level 2
Mine Shaft
Rich veins of ore can be accessed via deep tunnels and shafts.
6 4275 225 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 gold talents (this_building)
4 Coin Mint Gold Resource Level 2
Coin Mint
The coin becomes whatever its bearer requires.
6 4275 375 ​地​域​商​業​に​よ​る​収​入 (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
10 gold talents (this_building)
5 Lead Smelter Gold Resource Level 3
Lead Smelter
"Dig deeper, you dogs! You’re not done 'til I say so!"
10 8775 250 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+5% ​工​業​に​よ​る​収​入 (regions_in_this_province)
-6 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
60 ​鉛 (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
60 ​鉛 (this_building)
6 Deep Mine Shaft Gold Resource Level 3
Deep Mine Shaft
Controlling the flow of water scours the soil to reveal ore deposits.
10 8775 310 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+5% ​工​業​に​よ​る​収​入 (regions_in_this_province)
-6 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 gold talents (this_building)
7 Large Coin Mint Gold Resource Level 3
Large Coin Mint
In an ugly world, beauty dictates value.
10 8775 +8% ​全​商​業​に​よ​る​収​入 (regions_in_this_province)
800 ​地​域​商​業​に​よ​る​収​入 (this_building)
-6 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
10 gold talents (this_building)
8 Lead Repository Gold Resource Level 4
Lead Repository
Water reveals what stone conceals.
16 16808 +0.5% ​汚​職 (this_faction)
300 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+8% ​工​業​に​よ​る​収​入 (regions_in_this_province)
-8 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
90 ​鉛 (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
90 ​鉛 (this_building)
9 Gold Mine Complex Gold Resource Level 4
Gold Mine Complex
Open-pit mining enables the land to be easily milked of its resources.
16 16808 +0.5% ​汚​職 (this_faction)
380 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+8% ​工​業​に​よ​る​収​入 (regions_in_this_province)
-8 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 gold talents (this_building)
10 Gold Repository Gold Resource Level 4
Gold Repository
Disease may take livestock, but never coin…
16 16808 +0.5% ​汚​職 (this_faction)
+12% ​全​商​業​に​よ​る​収​入 (regions_in_this_province)
1400 ​地​域​商​業​に​よ​る​収​入 (this_building)
-8 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
10 gold talents (this_building)
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