Rhodos
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Rhodos |
Level Name dei_minor_city_RHODES_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Architectural Advances |
Effects
-4 食料 (this_region)+12% 全収入源の収入 (regions_in_this_province)
422 生活水準向上による収入 (this_building)
400 海商業による収入 (this_building)
+2 ターン毎の発展 (this_province)
-4 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+2% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
(GAR_Gre_Citizen_Militia)
パイク歩兵
(GAR_Gre_Garrisoned_Hoplites)
パイク歩兵
(GAR_Gre_Local_Archers)
飛び道具歩兵
(Gre_Helot_Archers)
飛び道具歩兵
(Gre_Periokoi_Hoplites)
パイク歩兵
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / 飛び道具歩兵 / (AOR_42_Rhodian_Slingers) Rhodioi Sphendonetai (Rhodian Slingers) Few can match the deadly accuracy of the men of Rhodes. |
|||||||||||||||||
175 | 741 | 741 | 8 | 215 | 8 | 20 | 21 | 7 | 6 | 36 | 1 | 20 | 30 | |||||
2 |
Missile Infantry / 飛び道具歩兵 / (Gre_Helot_Slingers) Heilotes Sphendonetai (Helot Slingers) Even the most stupid, recalcitrant slave can be taught to use a sling. |
|||||||||||||||||
175 | 435 | 435 | 5 | 165 | 5 | 20 | 18 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
3 |
Melee Infantry / パイク歩兵 / (Gre_Periokoi_Hoplites) Perioikoi Hoplitai (Perioikoi Hoplites) Subjects of the Spartan kingdom are called to war to fight amongst the phalanx. While they are not Spartan citizens, their combat prowess is still above that of the average Greek, and they form a solid hoplite unit. |
|||||||||||||||||
200 | 1013 | 1013 | 28 | 9 | 15 | 67 | 12 | 20 | 50 |
Disqus |
---|
|