小さな街 (鉛) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
小さな街 (鉛) Level 1 蛮族の小村 (鉛) From tiny acorns great oaks grow. |
|||||
4 | 1800 |
86 製造業(工業)による収入 (this_building) +10% 全収入源の収入 (regions_in_this_province) +1 ターン毎の発展 (this_province) +1 ターン毎の治安 (衛生) (全ての州) +1 陸軍徴兵キャパシティ (this_province) 10 鉛 (this_building) 10 銀 (this_building) +10 国境の視界 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) 10 銀 (this_building) 10 鉛 (this_building) +10 国境の視界 (this_region) |
|
|
||
2 |
小さな街 (鉛) Level 2 蛮族の村 (鉛) The village is the heart of the people. |
|||||
6 | 2700 |
-2 食料 (this_region) 170 製造業(工業)による収入 (this_building) +15% 全収入源の収入 (regions_in_this_province) +1 ターン毎の発展 (this_province) +1 ターン毎の治安 (衛生) (全ての州) +1 陸軍徴兵キャパシティ (this_province) 10 鉛 (this_building) 25 銀 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 国境の視界 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) 25 銀 (this_building) 10 鉛 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 国境の視界 (this_region) |
|
|
||
3 |
小さな街 (鉛) Level 3 蛮族の町 (鉛) Many hungry mouths are filled in a town. |
|||||
10 | 4200 |
-4 食料 (this_region) 338 製造業(工業)による収入 (this_building) +20% 全収入源の収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) -4 ターン毎の治安(不衛生) (this_province) +2 ターン毎の治安 (衛生) (全ての州) +1 陸軍徴兵キャパシティ (this_province) 10 鉛 (this_building) 60 銀 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 国境の視界 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) 60 銀 (this_building) 10 鉛 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 国境の視界 (this_region) |
|
|
||
4 |
小さな街 (鉛) Level 4 蛮族のパグス (鉛) Riches grow when people work together. |
|||||
16 | 7740 |
-6 食料 (this_region) 591 製造業(工業)による収入 (this_building) +25% 全収入源の収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) -8 ターン毎の治安(不衛生) (this_province) +2 ターン毎の治安 (衛生) (全ての州) +1 陸軍徴兵キャパシティ (this_province) 10 鉛 (this_building) 120 銀 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 貢物要求政策: +3% 税率 (this_province) パンと娯楽政策: +3% 全商業施設による収入 (this_province) +10 国境の視界 (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 陸軍徴兵キャパシティ (this_province) 120 銀 (this_building) 10 鉛 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 国境の視界 (this_region) |
|
|
|
|
|