Pella (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Pella (Occupied) |
Level Name dei_main_city_PELLA_1 |
Building Chain Ancient Capital |
Building Level 1 |
Create Time 4 |
Create Cost 2250 |
Effects
-2 食料 (this_region)+5% 全収入源の収入 (regions_in_this_province)
507 生活水準向上による収入 (this_building)
+1 ターン毎の発展 (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+1% 研究速度 (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.1% All Population Classes (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 槍歩兵 / (Afr_Levy_Spear) Hanatim Kushim (African Levy Spearmen) These men are equipped with spears, shields and helmets of varying quality depending on who levied them. These spearmen can be expected to perform well as light line infantry, but their lack of armor means they will have problems facing more heavily equipped infantry, and might be at a disadvantage against missile troops firing from an angle not covered by their shields. |
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300 | 407 | 407 | 26 | 9 | 10 | 56 | 1 | 20 | 45 | |||||||||
2 |
Missile Infantry / 飛び道具歩兵 / (Afr_Tribal_Slingers) Qala'im Kushim (African Slingers) Even the smallest pebble is dangerous in the right hands. |
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175 | 389 | 389 | 5 | 165 | 5 | 20 | 18 | 7 | 8 | 32 | 1 | 20 | 35 | |||||
3 |
Melee Infantry / パイク歩兵 / (AOR_36_Greek_Levies) Thessalikoi Epistratoi Hoplitai (Thessalian Levy Hoplites) Levies are plentiful, and can stand in battle when properly commanded. |
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200 | 562 | 562 | 23 | 9 | 11 | 56 | 4 | 20 | 30 | |||||||||
4 |
Melee Infantry / パイク歩兵 / (AOR_36_Greek_Light_Hoplites) Thessalikoi Ekdromoi Hoplitai (Thessalian Light Hoplites) Discipline is needed to carry a spear and bear a shield in the phalanx. |
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200 | 615 | 615 | 27 | 9 | 13 | 57 | 4 | 20 | 40 | |||||||||
5 |
Missile Infantry / 飛び道具歩兵 / (AOR_36_Greek_Light_Peltasts) Macedonikoi Euzonoi (Macedonian Light Peltasts) These skirmishers sensibly withdraw from threats while harassing the enemy with javelins. |
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175 | 625 | 625 | 15 | 90 | 9 | 5 | 27 | 10 | 10 | 65 | 3 | 20 | 40 | |||||
6 |
Melee Infantry / 槍歩兵 / (AOR_36_Greek_Thureos_Spears) Thessalikoi Thureophoroi (Thessalian Thureos Spears) These well-trained warriors are a flexible force of skirmishing spearmen. |
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200 | 765 | 765 | 30 | 9 | 10 | 67 | 8 | 20 | 40 |
Disqus |
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