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HomePagina iniziale / Divide et Impera / Masesili (Hannibal ad portas) / Edifici / Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied) Masesili (Hannibal ad portas)Masesili (Hannibal ad portas) Ancient Capital Level 3

Fortified Qart-Hadasht (Occupied)

Heir to Phoenicia, fortified and prepared.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Fortified Qart-Hadasht (Occupied)

Building Name

Fortified Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_3_fort

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6800

Require Technology

Qanat
Qanat

Effects

+4 all’artiglieria a muro (this_region)
-7 al cibo (this_region)
+10% alla ricchezza derivante da tutte le risorse (regions_in_this_province)
844 alla ricchezza dall’economia di sussistenza (this_building)
+2 alla crescita per turno (this_province)
-3 all’ordine pubblico per turno (squallore) (this_province)
-8% ai costi di arruolamento dei mercenari (your_characters_in_this_province)
+2 alla capacità di reclutamento (this_province)
[NOT DISPLAYED] (this_region)
+1 al tempo di resistenza all’assedio (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED (this_region)
+10 al campo visivo al di fuori dei confini (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 alla capacità di reclutamento (this_province)
+4 all’artiglieria a muro (this_region)
[NOT DISPLAYED] (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED (this_region)
+10 al campo visivo al di fuori dei confini (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Fanteria con lancia
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Cavalleria da tiro
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Fanteria corpo a corpo
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Fanteria con picca
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Fanteria da tiro

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Dorkim Garamantim
Fanteria corpo a corpo / Fanteria con lancia / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 27 9 15 63 1 20 55
2
200 Dorkim Lybim Kbedim
Fanteria corpo a corpo / Fanteria corpo a corpo / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
3
120 Parasim Lebiponnim
Cavalleria / Cavalleria da tiro / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
4
200 Dorkim Lybim
Fanteria corpo a corpo / Fanteria corpo a corpo / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
5
175 Mitnagsim Lybim
Fanteria da tiro / Fanteria da tiro / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
6
300 Mishteret Lybim
Fanteria corpo a corpo / Fanteria con lancia / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
7
300 Lancieri numidi
Fanteria corpo a corpo / Fanteria con lancia / (Num_Spear)
Lancieri numidi
Anche se riluttante, ogni lanciere mantiene la linea, se vuole continuare a vivere.
300 385 385 24 9 10 65 1 20 45
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