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HomePagina iniziale / Divide et Impera / Consiglio della tribù dei Lusitani (Hannibal ad portas) / Edifici / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) Consiglio della tribù dei Lusitani (Hannibal ad portas)Consiglio della tribù dei Lusitani (Hannibal ad portas) Ancient Capital Level 2

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Anche nel mondo antico, le grandi città si originavano in posti già abitati da molto tempo, perché il luogo era facilmente difendibile, i guadi di fiumi controllati, le risorse naturali disponibili nelle vicinanze e si era al riparo da inondazioni e altri disastri naturali.

Nonostante le migliori intenzioni dei governatori, raramente era possibile pianificare lo sviluppo delle città. In alcune sezioni si potevano ammirare i palazzi pubblici a ridosso di strade larghe e aperte, i templi disposti in magnifico splendore, e dimore patrizie che nascondevano la loro opulenza dietro facciate noiose. Ma altrettanto facilmente, percorrendo pochi passi nella direzione sbagliata, ci si poteva ritrovare in un labirinto di piccoli vicoli, con case attaccate l’una all’altra, bassifondi fatiscenti, taverne, bordelli e mattatoi, tutti alla ricerca di un piccolo spazio all’interno delle mura.

La città rappresentava il mondo in miniatura, con tutto lo splendore e lo squallore che questo implica. I Greci e i Romani potevano ritenersi entrambi popoli orgogliosi per la loro civiltà e sofisticatezza, ma allo stesso tempo avevano di che vergognarsi, per la sporcizia e la mediocrità a pochi metri di distanza dallo splendore.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_2

Building Chain

Ancient Capital

Building Level

2

Create Time

6

Create Cost

3900

Effects

-5 al cibo (this_region)
+10% alla ricchezza derivante da tutte le risorse (regions_in_this_province)
844 alla ricchezza dall’economia di sussistenza (this_building)
+2 alla crescita per turno (this_province)
-5% ai costi di arruolamento dei mercenari (your_characters_in_this_province)
+1 alla capacità di reclutamento (this_province)
+2% alla velocità di ricerca (this_faction)
[NOT DISPLAYED] (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED (this_region)
+10 al campo visivo al di fuori dei confini (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 alla capacità di reclutamento (this_province)
[NOT DISPLAYED] (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED (this_region)
+10 al campo visivo al di fuori dei confini (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Fanteria corpo a corpo
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Fanteria con picca
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Fanteria da tiro
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Fanteria corpo a corpo
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Fanteria corpo a corpo

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Cavalleria / Cavalleria da tiro / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
175 Mitnagsim Lybim
Fanteria da tiro / Fanteria da tiro / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
3
300 Mishteret Lybim
Fanteria corpo a corpo / Fanteria con lancia / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
4
200 Callaecae Roscaithera
Fanteria corpo a corpo / Fanteria con lancia / (Ibe_Callaeci_Medium_Inf)
Callaecae Roscaithera
(Gallaeci Medium Infantry)

Proud, skilled, and bold, these troops are a fearful sight for any enemy. Wearing bronze helmets, scale armour woven into hardened leather, bronze forearm protection, and bronze Ocreas, these men have as their main weapons the spear, the Soliferrum (a full-metal heavy javelin) and the Gladius Hispaniensis.

200 1031 1031 34 9 16 55 12 20 55
5
300 Vaeirione
Fanteria corpo a corpo / Fanteria corpo a corpo / (Ibe_Lusotannan_Light_Inf)
Vaeirione
(Lusitani Light Infantry)

Vaeirione are the Lusitanian variant of the typical Caetrati found in all Iberian armies, and no less fierce than their Iberian brethren. They wear light quilted linen armour over tunics and thick cloaks, which also give a degree of protection. They wear a tough sinew and leather helmet called a "galea" and carry a bundle of javelins to throw before the melee. Their javelins make them ideal skirmishers, and their earth-toned clothing allows them to excel at ambushes.

300 782 782 33 11 15 44 8 20 45
6
300 Mebdie Hostate
Fanteria corpo a corpo / Fanteria con lancia / (Ibe_Lusotannan_Light_Spearmen)
Mebdie Hostate
(Lusitani Light Spearmen)

These troops are the semi-professional line infantry of the Lusotannan. They are relatively well-off, owning farmland and cattle, taking part in occasional mercenary service to pay for their equipment. They are equipped with light armour made of leather combined with a small bronze breastplate, a "galea" leather helmet and a rather large shield. Their armament includes a bundle of javelins and a sturdy spear. In battle they form a loose shieldwall that can stand up to most regular cavalry.

300 630 630 26 9 14 54 6 20 45
7
200 Scortamareva
Fanteria corpo a corpo / Fanteria con lancia / (Ibe_Lusotannan_Medium_Spearmen)
Scortamareva
(Lusitani Medium Spearmen)

Scortamareva (Skor-tam-ar-eev-ah; "Long-Shield Carriers") are some of the most well-equipped and heavily armed warriors the Lusotannan can muster. They are a fierce, well-drilled and well-equipped force, making them great medium infantry. They are armed with a well-made Iberian steel shortsword, a bronze breastplate, greaves, a bronze Montefortino helmet, and well-made javelins and spear.

200 877 877 32 9 16 78 10 20 55
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