menu
HomeInicio / Divide et Impera / Esparta / Edificios / Centro de la ciudad Edificios
Esparta Esparta Edificios

Centro de la ciudad Edificios




Centro de la ciudad

Ágora
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Amphitheatron
Odeón
Hipódromo
Mercado de grano
Makra stoa
Deigma
Alojamiento para viajeros
Posada
Pandocheion
Biblioteca
Lykeion
Akademia
Comerciante de esclavos
Mercado de esclavos
Central Slave Quarters
Comerciante de vino
Tienda de vino
Mercado de vino
Centro de la ciudad
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ágora Centro de la ciudad Level 1
Ágora
En el ágora era donde se daban encuentro la política, la religión y el comercio.
4 1200 75 a la riqueza proveniente del ocio (cultura) (this_building)
+1 al orden público (this_province)
+0.1% All Population Classes (this_building)
2 Biblioteca Centro de la ciudad Level 2
Biblioteca
El conocimiento y la filosofía alimentan el alma.
6 1800 75 a la riqueza proveniente del ocio (cultura) (this_building)
+6 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Centro de la ciudad Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
-3% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel I (+5% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Alojamiento para viajeros Centro de la ciudad Level 2
Alojamiento para viajeros
Las posadas o pandocheion satisfacen las necesidades de los viajeros cansados.
6 2100 5 alimentos (this_region)
75 a la riqueza proveniente del ocio (cultura) (this_building)
+1 de experiencia para todos los agentes nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.1% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Comerciante de vino Centro de la ciudad Level 2
Comerciante de vino
Los mejores vinos no salen baratos.
6 2850 +10% a la riqueza por todo el comercio (regions_in_this_province)
60 a la riqueza por el comercio local (this_building)
+2 al crecimiento por turno (this_province)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% a los ingresos arancelarios por acuerdos comerciales (this_faction)
+0.5% 3rd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 Mercado de grano Centro de la ciudad Level 2
Mercado de grano
El grano alimenta la ciudad y los hombres bien alimentados obedecen la voluntad de sus gobernantes.
6 2700 +10% a la riqueza por cultivos (agricultura) (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 Comerciante de esclavos Centro de la ciudad Level 2
Comerciante de esclavos
Nacidos para servir o vendidos para ello, la difícil situación de los esclavos no cambia.
6 4200 75 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+25% a la riqueza generada por los esclavos (this_province)
-5% a los costes de construcción de edificios (regions_in_this_province)
-2 a las revueltas de esclavos (this_province)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 Amphitheatron Centro de la ciudad Level 2
Amphitheatron
Toda buena obra está dedicada a los dioses.
6 2100 100 a la riqueza proveniente del ocio (cultura) (this_building)
+5 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.1% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Supply Pit Centro de la ciudad Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10 a la riqueza por la agricultura (regions_in_this_province)
112 a la riqueza por subsistencia (this_building)
+2% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Lykeion Centro de la ciudad Level 3
Lykeion
Solo cuando el debate y la discusión se caldean se puede forjar el conocimiento.
10 3150 120 a la riqueza proveniente del ocio (cultura) (this_building)
+12 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.4% 1st Class Citizen (this_building)
+0.1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Centro de la ciudad Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
250 a la riqueza por el comercio local (this_building)
-4% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel II (+10% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Posada Centro de la ciudad Level 3
Posada
No hay nada más deseado al final de un día de viaje que una confortable posada.
10 3750 11 alimentos (this_region)
90 a la riqueza proveniente del ocio (cultura) (this_building)
+5 a la riqueza por la agricultura (regions_in_this_province)
-4 al orden público por miseria (this_province)
+2 de experiencia para todos los agentes nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 2nd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Tienda de vino Centro de la ciudad Level 3
Tienda de vino
Casi todos los problemas de la vida se solucionan con un buen vino.
10 6000 +20% a la riqueza por todo el comercio (regions_in_this_province)
120 a la riqueza por el comercio local (this_building)
+4 al crecimiento por turno (this_province)
-6 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12% a los ingresos arancelarios por acuerdos comerciales (this_faction)
+1% 3rd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 Makra stoa Centro de la ciudad Level 3
Makra stoa
Una gran columnata, donde los mercaderes de grano pueden ejercer el comercio.
10 5400 +20% a la riqueza por cultivos (agricultura) (regions_in_this_province)
300 a la riqueza por el comercio local (this_building)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Mercado de esclavos Centro de la ciudad Level 3
Mercado de esclavos
Los esclavos de todo el mundo se compran y se venden: siempre son necesarios.
10 8925 -4 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
130 a la riqueza por el comercio local (this_building)
-3 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+50% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-3 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
-10 al descontento de los esclavos (this_province)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 Odeón Centro de la ciudad Level 3
Odeón
La música y la poesía deberían tener un hogar en una ciudad civilizada.
10 3750 -4 alimentos (this_region)
140 a la riqueza proveniente del ocio (cultura) (this_building)
+10 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+1.3% 2nd Class Citizen (this_building)
+0.4% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Supply Warehouse Centro de la ciudad Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 alimentos (this_region)
+20 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por subsistencia (this_building)
+4% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 al tiempo de aguante en asedios. (this_region)
-20% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Central Slave Quarters Centro de la ciudad Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 alimentos (this_region)
+15 a la riqueza por la agricultura (regions_in_this_province)
+10% a la riqueza por la industria (regions_in_this_province)
180 a la riqueza por el comercio local (this_building)
-6 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+75% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-4 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
+15% a la riqueza generada por los esclavos (this_province)
Edicto de estímulo del comercio:
moderada reducción del declive de la población esclava (this_province)
Edicto de estímulo del comercio:
-20 al descontento de los esclavos (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch Centro de la ciudad Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 alimentos (this_building)
+15 a la riqueza por la agricultura (regions_in_this_province)
425 a la riqueza por el comercio local (this_building)
-8% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel III (+20% a la velocidad de la caballería) en el reclutamiento (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Pandocheion Centro de la ciudad Level 4
Pandocheion
Las mejores posadas se encuentran siempre en las rutas más visitadas.
16 7200 17 alimentos (this_region)
125 a la riqueza proveniente del ocio (cultura) (this_building)
+10 a la riqueza por la agricultura (regions_in_this_province)
-10 al orden público por miseria (this_province)
+3 de experiencia para todos los agentes nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estimulación del comercio:
+10% de riqueza por los edificios comerciales (this_province)
+0.3% 2nd Class Citizen (this_building)
+2% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
21 Mercado de vino Centro de la ciudad Level 4
Mercado de vino
No está bien no beber los caldos que ofrece el mercader cuando ha pasado por tanto para hacérnoslos llegar.
16 13770 +40% a la riqueza por todo el comercio (regions_in_this_province)
270 a la riqueza por el comercio local (this_building)
+6 al crecimiento por turno (this_province)
-8 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+24% a los ingresos arancelarios por acuerdos comerciales (this_faction)
Edicto de pan y circo:
+2 al orden público (this_province)
Edicto de estímulo del comercio:
+2 al orden público por los objetos de lujo (this_province)
+2% 3rd Class Citizen (this_building)
+2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Deigma Centro de la ciudad Level 4
Deigma
El intercambio del maíz regula el precio de la comida y el de la inanición.
16 12240 +40% a la riqueza por cultivos (agricultura) (regions_in_this_province)
650 a la riqueza por el comercio local (this_building)
-10 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estímulo del comercio:
+3 de alimento por el comercio (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Hipódromo Centro de la ciudad Level 4
Hipódromo
¿Hay algo más emocionante que un día en las carreras?
16 9000 -10 alimentos (this_region)
220 a la riqueza proveniente del ocio (cultura) (this_building)
+20 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de pan y circo:
+20% a la riqueza generada por los edificios culturales (this_province)
Edicto de pan y circo:
+4 al orden público (this_province)
+0.3% 1st Class Citizen (this_building)
+1.5% 2nd Class Citizen (this_building)
+0.6% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Supply Complex Centro de la ciudad Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 alimentos (this_region)
+30 a la riqueza por la agricultura (regions_in_this_province)
200 a la riqueza por subsistencia (this_building)
+6% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 al tiempo de aguante en asedios. (this_region)
-40% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
Edicto de pan y circo:
+3 al crecimiento por turno (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Akademia Centro de la ciudad Level 4
Akademia
Si los poderosos compran educación seguramente es más útil que el vino...
16 7020 250 a la riqueza proveniente del ocio (cultura) (this_building)
+24 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto para promover la filantropía:
-6% a los costes de construcción de edificios (this_province)
+0.6% 1st Class Citizen (this_building)
+0.2% 2nd Class Citizen (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Facebook