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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Centro de la ciudad Level 1 Ágora En el ágora era donde se daban encuentro la política, la religión y el comercio. |
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4 | 1200 |
75 a la riqueza proveniente del ocio (cultura) (this_building) +1 al orden público (this_province) +0.1% All Population Classes (this_building) |
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2 |
Centro de la ciudad Level 2 Biblioteca El conocimiento y la filosofía alimentan el alma. |
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6 | 1800 |
75 a la riqueza proveniente del ocio (cultura) (this_building) +6 a los puntos de investigación por turno (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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3 |
Centro de la ciudad Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5 a la riqueza por la agricultura (regions_in_this_province) 150 a la riqueza por el comercio local (this_building) -3% al coste de reclutamiento de las unidades de caballería (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Caballos de nivel I (+5% a la velocidad de la caballería) en el reclutamiento (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
Centro de la ciudad Level 2 Alojamiento para viajeros Las posadas o pandocheion satisfacen las necesidades de los viajeros cansados. |
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6 | 2100 |
5 alimentos (this_region) 75 a la riqueza proveniente del ocio (cultura) (this_building) +1 de experiencia para todos los agentes nuevos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.1% 2nd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
Centro de la ciudad Level 2 Comerciante de vino Los mejores vinos no salen baratos. |
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6 | 2850 |
+10% a la riqueza por todo el comercio (regions_in_this_province) 60 a la riqueza por el comercio local (this_building) +2 al crecimiento por turno (this_province) -4 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% a los ingresos arancelarios por acuerdos comerciales (this_faction) +0.5% 3rd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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6 |
Centro de la ciudad Level 2 Mercado de grano El grano alimenta la ciudad y los hombres bien alimentados obedecen la voluntad de sus gobernantes. |
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6 | 2700 |
+10% a la riqueza por cultivos (agricultura) (regions_in_this_province) 150 a la riqueza por el comercio local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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7 |
Centro de la ciudad Level 2 Comerciante de esclavos Nacidos para servir o vendidos para ello, la difícil situación de los esclavos no cambia. |
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6 | 4200 |
75 a la riqueza por el comercio local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduce el declive de la población esclava (this_province) +25% a la riqueza generada por los esclavos (this_province) -5% a los costes de construcción de edificios (regions_in_this_province) -2 a las revueltas de esclavos (this_province) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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8 |
Centro de la ciudad Level 2 Amphitheatron Toda buena obra está dedicada a los dioses. |
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6 | 2100 |
100 a la riqueza proveniente del ocio (cultura) (this_building) +5 al orden público (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.1% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
Centro de la ciudad Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
+10 a la riqueza por la agricultura (regions_in_this_province) 112 a la riqueza por subsistencia (this_building) +2% al reabastecimiento de ejércitos (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Centro de la ciudad Level 3 Lykeion Solo cuando el debate y la discusión se caldean se puede forjar el conocimiento. |
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10 | 3150 |
120 a la riqueza proveniente del ocio (cultura) (this_building) +12 a los puntos de investigación por turno (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.4% 1st Class Citizen (this_building) +0.1% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
Centro de la ciudad Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 alimentos (this_region) +10 a la riqueza por la agricultura (regions_in_this_province) 250 a la riqueza por el comercio local (this_building) -4% al coste de reclutamiento de las unidades de caballería (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Caballos de nivel II (+10% a la velocidad de la caballería) en el reclutamiento (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Centro de la ciudad Level 3 Posada No hay nada más deseado al final de un día de viaje que una confortable posada. |
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10 | 3750 |
11 alimentos (this_region) 90 a la riqueza proveniente del ocio (cultura) (this_building) +5 a la riqueza por la agricultura (regions_in_this_province) -4 al orden público por miseria (this_province) +2 de experiencia para todos los agentes nuevos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 2nd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
Centro de la ciudad Level 3 Tienda de vino Casi todos los problemas de la vida se solucionan con un buen vino. |
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10 | 6000 |
+20% a la riqueza por todo el comercio (regions_in_this_province) 120 a la riqueza por el comercio local (this_building) +4 al crecimiento por turno (this_province) -6 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12% a los ingresos arancelarios por acuerdos comerciales (this_faction) +1% 3rd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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14 |
Centro de la ciudad Level 3 Makra stoa Una gran columnata, donde los mercaderes de grano pueden ejercer el comercio. |
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10 | 5400 |
+20% a la riqueza por cultivos (agricultura) (regions_in_this_province) 300 a la riqueza por el comercio local (this_building) -4 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
Centro de la ciudad Level 3 Mercado de esclavos Los esclavos de todo el mundo se compran y se venden: siempre son necesarios. |
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10 | 8925 |
-4 alimentos (this_region) +10 a la riqueza por la agricultura (regions_in_this_province) 130 a la riqueza por el comercio local (this_building) -3 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduce el declive de la población esclava (this_province) +50% a la riqueza generada por los esclavos (this_province) -10% a los costes de construcción de edificios (regions_in_this_province) -3 a las revueltas de esclavos (this_province) Edicto de estímulo del comercio: -10 al descontento de los esclavos (this_province) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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16 |
Centro de la ciudad Level 3 Odeón La música y la poesía deberían tener un hogar en una ciudad civilizada. |
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10 | 3750 |
-4 alimentos (this_region) 140 a la riqueza proveniente del ocio (cultura) (this_building) +10 al orden público (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +1.3% 2nd Class Citizen (this_building) +0.4% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Centro de la ciudad Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
-3 alimentos (this_region) +20 a la riqueza por la agricultura (regions_in_this_province) 150 a la riqueza por subsistencia (this_building) +4% al reabastecimiento de ejércitos (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 al tiempo de aguante en asedios. (this_region) -20% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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18 |
Centro de la ciudad Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8 alimentos (this_region) +15 a la riqueza por la agricultura (regions_in_this_province) +10% a la riqueza por la industria (regions_in_this_province) 180 a la riqueza por el comercio local (this_building) -6 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduce el declive de la población esclava (this_province) +75% a la riqueza generada por los esclavos (this_province) -10% a los costes de construcción de edificios (regions_in_this_province) -4 a las revueltas de esclavos (this_province) Edicto de estímulo del comercio: +15% a la riqueza generada por los esclavos (this_province) Edicto de estímulo del comercio: moderada reducción del declive de la población esclava (this_province) Edicto de estímulo del comercio: -20 al descontento de los esclavos (this_province) +2% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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19 |
Centro de la ciudad Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 alimentos (this_building) +15 a la riqueza por la agricultura (regions_in_this_province) 425 a la riqueza por el comercio local (this_building) -8% al coste de reclutamiento de las unidades de caballería (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Caballos de nivel III (+20% a la velocidad de la caballería) en el reclutamiento (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
Centro de la ciudad Level 4 Pandocheion Las mejores posadas se encuentran siempre en las rutas más visitadas. |
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16 | 7200 |
17 alimentos (this_region) 125 a la riqueza proveniente del ocio (cultura) (this_building) +10 a la riqueza por la agricultura (regions_in_this_province) -10 al orden público por miseria (this_province) +3 de experiencia para todos los agentes nuevos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de estimulación del comercio: +10% de riqueza por los edificios comerciales (this_province) +0.3% 2nd Class Citizen (this_building) +2% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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21 |
Centro de la ciudad Level 4 Mercado de vino No está bien no beber los caldos que ofrece el mercader cuando ha pasado por tanto para hacérnoslos llegar. |
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16 | 13770 |
+40% a la riqueza por todo el comercio (regions_in_this_province) 270 a la riqueza por el comercio local (this_building) +6 al crecimiento por turno (this_province) -8 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +24% a los ingresos arancelarios por acuerdos comerciales (this_faction) Edicto de pan y circo: +2 al orden público (this_province) Edicto de estímulo del comercio: +2 al orden público por los objetos de lujo (this_province) +2% 3rd Class Citizen (this_building) +2% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
Centro de la ciudad Level 4 Deigma El intercambio del maíz regula el precio de la comida y el de la inanición. |
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16 | 12240 |
+40% a la riqueza por cultivos (agricultura) (regions_in_this_province) 650 a la riqueza por el comercio local (this_building) -10 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de estímulo del comercio: +3 de alimento por el comercio (this_province) +2% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
Centro de la ciudad Level 4 Hipódromo ¿Hay algo más emocionante que un día en las carreras? |
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16 | 9000 |
-10 alimentos (this_region) 220 a la riqueza proveniente del ocio (cultura) (this_building) +20 al orden público (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de pan y circo: +20% a la riqueza generada por los edificios culturales (this_province) Edicto de pan y circo: +4 al orden público (this_province) +0.3% 1st Class Citizen (this_building) +1.5% 2nd Class Citizen (this_building) +0.6% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Centro de la ciudad Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
-8 alimentos (this_region) +30 a la riqueza por la agricultura (regions_in_this_province) 200 a la riqueza por subsistencia (this_building) +6% al reabastecimiento de ejércitos (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 al tiempo de aguante en asedios. (this_region) -40% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region) Edicto de pan y circo: +3 al crecimiento por turno (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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25 |
Centro de la ciudad Level 4 Akademia Si los poderosos compran educación seguramente es más útil que el vino... |
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16 | 7020 |
250 a la riqueza proveniente del ocio (cultura) (this_building) +24 a los puntos de investigación por turno (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto para promover la filantropía: -6% a los costes de construcción de edificios (this_province) +0.6% 1st Class Citizen (this_building) +0.2% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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