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Centro de la ciudad Edificios




Centro de la ciudad

Centro de ciudad oriental
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Arena de lucha oriental
Campo de polo oriental
Campo de majore oriental
Palacio del gobernador oriental
Palacio del sátrapa oriental
Palacio real oriental
Comerciante de especias oriental
Mercado de especias oriental
Bazar de especias oriental
Biblioteca oriental
Archivo de tablas de arcilla orientales
Academia oriental
Comerciante de esclavos oriental
Subastador de esclavos oriental
Central Slave Quarters
Mercado oriental
Bazar oriental
Caravasar oriental
Centro de la ciudad
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Centro de ciudad oriental Centro de la ciudad Level 1
Centro de ciudad oriental
En el núcleo de un asentamiento están la ley, el comercio y el papeleo.
4 1200 75 a la riqueza proveniente del ocio (cultura) (this_building)
+1 al orden público (this_province)
+0.1% 1st Class Citizen (this_building)
2 Biblioteca oriental Centro de la ciudad Level 2
Biblioteca oriental
Controla la memoria del pasado y controlarás el presente y el futuro.
6 1800 75 a la riqueza proveniente del ocio (cultura) (this_building)
+5 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Centro de la ciudad Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
-3% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel I (+5% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Comerciante de especias oriental Centro de la ciudad Level 2
Comerciante de especias oriental
Las especias, las medicinas y el incienso tienen gran valor en todo el mundo.
6 2550 +10% a la riqueza por todo el comercio (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
5 Mercado oriental Centro de la ciudad Level 2
Mercado oriental
El comercio estimula el crecimiento y la riqueza de una comunidad y de su gente.
6 2100 5 alimentos (this_region)
+10% a la riqueza por cultivos (agricultura) (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% a los ingresos arancelarios por acuerdos comerciales (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Palacio del gobernador oriental Centro de la ciudad Level 2
Palacio del gobernador oriental
Administración local que gobierna una comunidad y sus alrededores.
6 2250 150 a la riqueza proveniente del ocio (cultura) (this_building)
+3 al orden público (this_province)
+1 de experiencia para los dignatarios nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Comerciante de esclavos oriental Centro de la ciudad Level 2
Comerciante de esclavos oriental
La esclavitud es una práctica habitual y hay comerciantes en cada ciudad.
6 4050 75 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+25% a la riqueza generada por los esclavos (this_province)
-5% a los costes de construcción de edificios (regions_in_this_province)
-2 a las revueltas de esclavos (this_province)
+0.1% 1st Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 Arena de lucha oriental Centro de la ciudad Level 2
Arena de lucha oriental
La lucha es una antiquísima tradición y fue el primer deporte con público.
6 2100 75 a la riqueza proveniente del ocio (cultura) (this_building)
+5 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Supply Pit Centro de la ciudad Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10 a la riqueza por la agricultura (regions_in_this_province)
112 a la riqueza por subsistencia (this_building)
+2% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Archivo de tablas de arcilla orientales Centro de la ciudad Level 3
Archivo de tablas de arcilla orientales
Un refugio para la historia y la filosofía a través de las épocas.
10 3000 120 a la riqueza proveniente del ocio (cultura) (this_building)
+10 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Centro de la ciudad Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
250 a la riqueza por el comercio local (this_building)
-4% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel II (+10% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Mercado de especias oriental Centro de la ciudad Level 3
Mercado de especias oriental
Las especias deben cambiar de manos.
10 5100 +20% a la riqueza por todo el comercio (regions_in_this_province)
350 a la riqueza por el comercio local (this_building)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
13 Bazar oriental Centro de la ciudad Level 3
Bazar oriental
En todo el alboroto, el mundo está ahí por un puñado de oro.
10 3600 10 alimentos (this_region)
+20% a la riqueza por cultivos (agricultura) (regions_in_this_province)
350 a la riqueza por el comercio local (this_building)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% a los ingresos arancelarios por acuerdos comerciales (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Palacio del sátrapa oriental Centro de la ciudad Level 3
Palacio del sátrapa oriental
El sátrapa habla con la voz del rey. Los hombres de menor alcurnia escuchan con atención.
10 3750 -4 alimentos (this_region)
275 a la riqueza proveniente del ocio (cultura) (this_building)
+5 al orden público (this_province)
+2 de experiencia para los dignatarios nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Subastador de esclavos oriental Centro de la ciudad Level 3
Subastador de esclavos oriental
El mundo viaja en las espaldas de aquellos vendidos al mejor postor.
10 8542 -4 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
-3 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+50% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-3 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
+10% a la riqueza generada por los esclavos (this_province)
Edicto de estímulo del comercio:
moderada reducción del declive de la población esclava (this_province)
Edicto de estímulo del comercio:
-10 al descontento de los esclavos (this_province)
+0.1% 1st Class Citizen (this_building)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 Campo de polo oriental Centro de la ciudad Level 3
Campo de polo oriental
Un juego de guerra que se disfraza como noble deporte.
10 3900 150 a la riqueza proveniente del ocio (cultura) (this_building)
+10 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Supply Warehouse Centro de la ciudad Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 alimentos (this_region)
+20 a la riqueza por la agricultura (regions_in_this_province)
130 a la riqueza por subsistencia (this_building)
+4% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 al tiempo de aguante en asedios. (this_region)
-20% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Central Slave Quarters Centro de la ciudad Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 12000 -8 alimentos (this_region)
+15 a la riqueza por la agricultura (regions_in_this_province)
+10% a la riqueza por la industria (regions_in_this_province)
200 a la riqueza por el comercio local (this_building)
-6 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+75% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-4 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
+15% a la riqueza generada por los esclavos (this_province)
Edicto de estímulo del comercio:
moderada reducción del declive de la población esclava (this_province)
+0.2% 1st Class Citizen (this_building)
+1.5% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch Centro de la ciudad Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 alimentos (this_building)
+15 a la riqueza por la agricultura (regions_in_this_province)
425 a la riqueza por el comercio local (this_building)
-8% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel III (+20% a la velocidad de la caballería) en el reclutamiento (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Bazar de especias oriental Centro de la ciudad Level 4
Bazar de especias oriental
¡Las especias exóticas y las maravillas traídas de tierras lejanas producen riqueza y asombro!
16 11322 +40% a la riqueza por todo el comercio (regions_in_this_province)
650 a la riqueza por el comercio local (this_building)
-10 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estimulación del comercio:
+5% de riqueza por los edificios comerciales (this_province)
Edicto de estímulo del comercio:
+4 al orden público por los objetos de lujo (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
21 Caravasar oriental Centro de la ciudad Level 4
Caravasar oriental
Los mercaderes de todo el mundo comercian con bienes y chismorreos.
16 7200 15 alimentos (this_region)
+40% a la riqueza por cultivos (agricultura) (regions_in_this_province)
650 a la riqueza por el comercio local (this_building)
-10 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% a los ingresos arancelarios por acuerdos comerciales (this_faction)
Edicto de estimulación del comercio:
+10% de riqueza por los edificios comerciales (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
22 Palacio real oriental Centro de la ciudad Level 4
Palacio real oriental
Aquellos que no quedan asombrados o están muertos o son muy necios.
16 7560 -10 alimentos (this_region)
425 a la riqueza proveniente del ocio (cultura) (this_building)
+7 al orden público (this_province)
+3 de experiencia para los dignatarios nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de recaudación de impuestos:
+4% a la tasa de impuestos (this_province)
+1.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
23 Campo de majore oriental Centro de la ciudad Level 4
Campo de majore oriental
El juego es una cosa; ganar, otra.
16 9720 200 a la riqueza proveniente del ocio (cultura) (this_building)
+20 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de pan y circo:
+20% a la riqueza generada por los edificios culturales (this_province)
Edicto de pan y circo:
+4 al orden público (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Supply Complex Centro de la ciudad Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 alimentos (this_region)
+30 a la riqueza por la agricultura (regions_in_this_province)
180 a la riqueza por subsistencia (this_building)
+6% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 al tiempo de aguante en asedios. (this_region)
-40% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
Edicto de pan y circo:
+3 al crecimiento por turno (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Academia oriental Centro de la ciudad Level 4
Academia oriental
La sabiduría de los reyes y sus consejeros debe ser conservada para todos.
16 6840 180 a la riqueza proveniente del ocio (cultura) (this_building)
+20 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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