Muelle | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Muelle Level 1 Muelle Los caminos marítimos conducen al amplio mundo. |
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4 | 1650 |
45 a la riqueza por el comercio marítimo (this_building) |
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2 |
Muelle Level 2 Puerto Un refugio seguro contra los piratas y las tormentas y un lugar para comerciar. |
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6 | 3150 |
90 a la riqueza por el comercio local (this_building) 180 a la riqueza por el comercio marítimo (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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3 |
Muelle Level 2 Embarcadero militar Donde los barcos de guerra se reúnen y los ejércitos se embarcan para la conquista y la consecución de riqueza. |
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6 | 2250 |
105 a la riqueza por las manufacturas (industria) (this_building) |
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4 |
Muelle Level 2 Puerto pesquero El pescado es una comida bienvenida en cualquier mesa. |
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6 | 2550 |
5 alimentos (this_region) 60 a la riqueza por el comercio marítimo (this_building) Supplies: +7 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
Muelle Level 3 Puerto comercial Un centro bullicioso para el comercio de bienes desde Oriente y Occidente. |
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10 | 4950 |
-4 alimentos (this_region) 180 a la riqueza por el comercio local (this_building) 360 a la riqueza por el comercio marítimo (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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6 |
Muelle Level 3 Astillero naval Los barcos construidos y equipados para la batalla necesitan un puerto. |
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10 | 3000 |
210 a la riqueza por las manufacturas (industria) (this_building) -4 al orden público por miseria (this_province) |
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7 |
Muelle Level 3 Zona de los pescaderos El pescado salado o desecado se puede enviar lejos de los puertos adonde llegó. |
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10 | 3150 |
7 alimentos (this_region) 75 a la riqueza por el comercio marítimo (this_building) -4 al orden público por miseria (this_province) Supplies: +7 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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8 |
Muelle Level 4 Mercado costero El mundo entero puede comprarse o venderse en estos muelles. |
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16 | 9027 |
-10 alimentos (this_region) 360 a la riqueza por el comercio local (this_building) 720 a la riqueza por el comercio marítimo (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de estimulación del comercio: +10% de riqueza por los edificios comerciales (this_province) +0.7% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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9 |
Muelle Level 4 Dique seco El hogar de la flota, donde se planea el dominio del mar. |
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16 | 4500 |
315 a la riqueza por las manufacturas (industria) (this_building) -10 al orden público por miseria (this_province) Casco de barcos de nivel I (+5% de salud) en el reclutamiento (this_buildings_province_to_adjacent_sea_regions) |
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10 |
Muelle Level 4 Mercado de marisco El mundo entero puede comprarse o venderse en estos muelles. |
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16 | 4860 |
11 alimentos (this_region) 90 a la riqueza por el comercio marítimo (this_building) -10 al orden público por miseria (this_province) Edicto de pan y circo: 1 a los alimentos (this_province) Supplies: +7 (this_building) Export Food Edict: -4 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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