Grain Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Grain Resource Level 1 Industrialized Farms La conquista y la política no es la única ruta a la riqueza y el poder. |
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4 | 2025 |
120 a la riqueza por cultivos (agricultura) (this_building) +0.1% 2nd Class Citizen (this_building) 10 grain (this_building) |
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2 |
Grain Resource Level 2 Developed Granaries Alimentar a toda una ciudad requiere una agricultura a gran escala. |
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6 | 4275 |
150 a la riqueza por cultivos (agricultura) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 20 grain (this_building) |
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3 |
Grain Resource Level 2 Improved Pastures Si se las cuida, las cabras pueden sobrevivir a todo, menos a una cena... |
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6 | 4275 |
225 a la riqueza proveniente del ganado (agricultura) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) 20 livestock (this_building) |
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4 |
Grain Resource Level 3 Inudstrialized Granaries ¡Trabajad más! ¡Hay que cumplir con la cuota! |
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10 | 8775 |
4 alimentos (this_region) 200 a la riqueza por cultivos (agricultura) (this_building) -6 al orden público por miseria (this_province) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 30 grain (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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5 |
Grain Resource Level 3 Enclosed Pastures No hay nada como el olor de una ciudad bien alimentada. |
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10 | 8775 |
500 a la riqueza proveniente del ganado (agricultura) (this_building) +2 al crecimiento por turno (this_province) -6 al orden público por miseria (this_province) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) 30 livestock (this_building) |
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6 |
Grain Resource Level 4 Granary Complex Si no podemos llevar la granja al río... llevemos el río a la granja. |
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16 | 16808 |
+0.5% a la corrupción (this_faction) 6 alimentos (this_region) 250 a la riqueza por cultivos (agricultura) (this_building) -8 al orden público por miseria (this_province) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 40 grain (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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7 |
Grain Resource Level 4 Industrialized Pastures Un ganado numeroso es valioso como el oro. Es oro que crece y se multiplica. |
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16 | 16808 |
+0.5% a la corrupción (this_faction) 800 a la riqueza proveniente del ganado (agricultura) (this_building) +4 al crecimiento por turno (this_province) -8 al orden público por miseria (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) 40 livestock (this_building) |
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