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Eastern Town (Warhorse) Mascate (Emperador Augusto)Mascate (Emperador Augusto) Minor Settlement (Warhorse) Level 4

Eastern Town (Warhorse)

Un próspero centro para el comercio y una gran oportunidad para la gente que sepa aprovecharla.

Las pequeñas explotaciones agrícolas constituían la columna vertebral de las antiguas civilizaciones orientales, proporcionando alimento a grandes ciudades como Antioquía o Seleucia. Su existencia dependía meramente de la tierra que hubiera para explotar, la piedra o los minerales a extraer o pesca abundante, pero defenderlas era a menudo demasiado caro.

A medida que la población de las grandes ciudades iba aumentando, el superávit de estas comunidades agrícolas cobró una importancia vital. Como las pequeñas guarniciones se usaban para proteger recursos valiosos y rutas comerciales, muchas aldeas se fueron convirtiendo en ciudades gracias a la gente que pasaba y el comercio que se realizaba en ellas.

Minor Settlement (Warhorse)

Eastern Hamlet (Warhorse)
Eastern Hamlet (Warhorse)
(rom_EASTERN_city_minor_horse_1)
Minor Settlement (Warhorse) Level 0
Eastern Village (Warhorse)
Eastern Village (Warhorse)
(rom_EASTERN_city_minor_horse_2)
Minor Settlement (Warhorse) Level 1
Eastern Small Town (Warhorse)
Eastern Small Town (Warhorse)
(rom_EASTERN_city_minor_horse_3)
Minor Settlement (Warhorse) Level 2
Eastern Town (Warhorse)
Eastern Town (Warhorse)
(rom_EASTERN_city_minor_horse_4)
Minor Settlement (Warhorse) Level 3
Eastern Town (Warhorse)

Building Name

Eastern Town (Warhorse)

Level Name

rom_EASTERN_city_minor_horse_4

Building Chain

Minor Settlement (Warhorse)

Building Level

4

Create Time

16

Create Cost

6390

Require Resource

Grain

Require Technology

Transporte de materiales mejorado
Transporte de materiales mejorado

Effects

-6 alimentos (this_region)
+16 a la riqueza por la agricultura (regions_in_this_province)
380 a la riqueza por el comercio local (this_building)
+5 al crecimiento por turno (this_province)
-8 al orden público por miseria (this_province)
+1 a la capacidad de reclutamiento del ejército (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estímulo del comercio:
+8% a la riqueza proveniente de edificios industriales (this_province)
+10 a la línea de visión a través de las fronteras (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 Warhorse (this_building)
+1 a la capacidad de reclutamiento del ejército (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 a la línea de visión a través de las fronteras (this_region)

Provides Garrison Army

200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Infantería con lanza
175 Arabian Archers
175 Arabian Archers
175 Arabian Archers
175 Arabian Archers
Arabian Archers
(GAR_Ara_Local_Archers)
Infantería de proyectiles
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Caballería con proyectiles
200 Arabian Tribesmen
200 Arabian Tribesmen
Arabian Tribesmen
(GAR_Ara_Tribal_Spearmen)
Infantería con lanza

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Yancai Uaezdaettae
Caballería / Caballería de choque / (AOR_22_Alan_Noble_Cav)
Yancai Uaezdaettae
(Alan Noble Cavalry)

Yancai Nobles are one of the many variations of central Asian cavalry that use both a long, two-handed lance and a composite bow.

120 1502 1502 26 9 28 35 12 20 45
2
36 Elephantes Indikoi
Elefantes / Elefante / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
3
120 Khuveshavagan
Caballería / Caballería de choque / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
4
120 Asavaran-i Zrehbaran
Caballería / Caballería de choque / (AOR_24_Parthian_Cataphracts)
Asavaran-i Zrehbaran
(Parthian Cataphracts)

Nigh-invulnerable within their armour, these warriors are a fearsome sight.

120 2428 2428 42 9 39 48 24 20 55
5
120 Shivatir-i Pahlavanig
Caballería / Caballería con proyectiles / (AOR_24_Parthian_Horse_Archers)
Shivatir-i Pahlavanig
(Parthian Horse Archers)

Leave a Parthian a bow and one eye, and he may yet conquer.

120 679 679 10 150 5 15 21 11 13 29 2 20 25
6
300 Gund-i Nizagan
Infantería cuerpo a cuerpo / Infantería con lanza / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
7
300 Roxolanoi Haploi
Infantería cuerpo a cuerpo / Infantería con lanza / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
8
175 Skythioi Toxotai
Infantería de proyectiles / Infantería de proyectiles / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
9
120 Skythioi Hippotoxotai
Caballería / Caballería con proyectiles / (AOR_27_Scythian_Horse_Archers)
Skythioi Hippotoxotai
(Scythian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 787 787 10 150 5 15 26 7 17 29 2 20 25
10
175 Paya Hinam Dunai Purma
Infantería de proyectiles / Infantería de proyectiles / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
11
80 Corio Cunos Vidios
Infantería cuerpo a cuerpo / Especial / (AOR_3_Celtic_Savage_Dogs)
Corio Cunos Vidios
(Celtic Savage Dogs)

The Celts are proud of their loyal hunting dogs. These ferocious animals can be trained for war, and rip out men's throats to break any resistance.

80 640 640 18 7 15 26 8 20 35
12
300 Aeudi Lugoae
Infantería cuerpo a cuerpo / Infantería con lanza / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
13
120 Leuce Epos
Caballería / Caballería cuerpo a cuerpo / (AOR_3_Gallic_Light_Cavalry)
Leuce Epos
(Gallic Cavalry)

Leuce Epos constitute the bulk of Gallic cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
14
175 Aeudi Gaeroas
Infantería de proyectiles / Infantería de proyectiles / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
15
120 Reidonez
Caballería / Caballería cuerpo a cuerpo / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
16
175 Skutjanz
Infantería de proyectiles / Infantería de proyectiles / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
17
200 Lanceros de leva
Infantería cuerpo a cuerpo / Infantería con lanza / (Ara_Levy_Spear)
Lanceros de leva
Las levas saben luchar y su coste de mantenimiento es relativamente barato, pero les falta habilidad y convicción.
200 407 407 26 9 10 56 1 20 45
18
300 Gunud haMadnakha
Infantería cuerpo a cuerpo / Infantería con lanza / (Ara_raiders)
Gunud haMadnakha
(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

300 650 650 22 9 11 51 8 20 45
19
175 Honderos
Infantería de proyectiles / Infantería de proyectiles / (Ara_Slingers)
Honderos
Hasta el nómada más humilde puede lanzar una piedra a sus enemigos.
175 564 564 6 190 5 20 18 7 8 44 1 20 35
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