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Military Pier PersiaPersia Port Level 2

Military Pier

Where warships gather, and armies embark for conquest and spoils.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Military Pier

Building Name

Military Pier

Level Name

east_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1900

Effects

-1 food (this_region)
70 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Dieres - Hillmen
60 Assault Dieres - Hillmen
Assault Dieres - Hillmen
(Eas_Hillmen_Two)
Melee Ship
80 Raiding Hemiolia - Peltasts
80 Raiding Hemiolia - Peltasts
Raiding Hemiolia - Peltasts
(Gre_Peltasts_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Hillmen
Light Ship / Melee Ship / (Eas_Hillmen_Two)
Assault Dieres - Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

60 290 290 501 6 25 26 12 36 15 45 35
2
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 530 530 693 6 23 150 7 25 8 24 3 37 15 45 20
3
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 630 630 693 6 23 150 7 25 8 24 3 37 15 45 20
4
80 Raiding Hemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 510 510 402 6 32 80 7 7 18 24 10 40 65 50 40
5
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 501 6 18 24 10 40 65 50 40
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