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Nervii Nervii Buildings

Port Buildings




Port

Port
Fishermen's Huts
Fishing Village
Fishing Port
Harbour
Boatyard
Raiders' Port
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
The landlubber finds sea legs in the same place as gold and glory.
2 800 30 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
A rough sea is no place to keep a valuable vessel.
3 1600 70 wealth from manufacturing (industry) (this_building)
-1 public order per turn (squalor) (this_province)
3 Fishermen's Huts Port Level 2
Fishermen's Huts
The salmon of wisdom calls to fishermen.
3 1500 6 food (this_region)
40 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
4 Boatyard Port Level 3
Boatyard
Taming the waters is a noble goal.
5 3200 140 wealth from manufacturing (industry) (this_building)
-3 public order per turn (squalor) (this_province)
5 Fishing Village Port Level 3
Fishing Village
The gods provide the bounty of the oceans.
5 2300 9 food (this_region)
50 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)
6 Raiders' Port Port Level 4
Raiders' Port
"We will make them fear the seas!"
8 5000 210 wealth from manufacturing (industry) (this_building)
-6 public order per turn (squalor) (this_province)
7 Fishing Port Port Level 4
Fishing Port
Many nets are better than one.
8 3200 12 food (this_region)
60 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)
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