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Sacred Enclosure NerviiNervii Religious Level 1

Sacred Enclosure

The gods need a place to call their own.

The tribes of ancient Gaul, Britannia and Germania seldom constructed temple buildings to their gods, preferring instead to use natural boundaries such as riverbanks, springs, lakes, and tree groves to divide the everyday world from the spiritual realm. The oak was particularly sacred to the Celts, therefore oak groves were places of great importance where tribal matters were discussed and the druids sought answers from the gods. Believing anything that grew on a sacred oak was a sign or gift from the gods and should be treated with great respect, the druids considered mistletoe particularly powerful, thinking it a cure for any known poison.

Religious

Sacred Enclosure
Sacred Enclosure
(barb_religious_1)
Religious Level 0
Grove of Cernunnos
Grove of Cernunnos
(barb_religious_cernunnos_2)
Religious Level 1
Shrine of Cernunnos
Shrine of Cernunnos
(barb_religious_cernunnos_3)
Religious Level 2
Sanctuary of Cernunnos
Sanctuary of Cernunnos
(barb_religious_cernunnos_4)
Religious Level 3
Grove of Epona
Grove of Epona
(barb_religious_epona_2)
Religious Level 1
Shrine of Epona
Shrine of Epona
(barb_religious_epona_3)
Religious Level 2
Sanctuary of Epona
Sanctuary of Epona
(barb_religious_epona_4)
Religious Level 3
Grove of Rosmerta
Grove of Rosmerta
(barb_religious_rosmerta_2)
Religious Level 1
Shrine of Rosmerta
Shrine of Rosmerta
(barb_religious_rosmerta_3)
Religious Level 2
Sanctuary of Rosmerta
Sanctuary of Rosmerta
(barb_religious_rosmerta_4)
Religious Level 3
Grove of Toutatis
Grove of Toutatis
(barb_religious_toutatis_2)
Religious Level 1
Shrine of Toutatis
Shrine of Toutatis
(barb_religious_toutatis_3)
Religious Level 2
Sanctuary of Toutatis
Sanctuary of Toutatis
(barb_religious_toutatis_4)
Religious Level 3
Sacred Enclosure

Building Name

Sacred Enclosure

Level Name

barb_religious_1

Building Chain

Religious

Building Level

1

Create Time

2

Create Cost

700

Effects

+2 Celtic cultural influence (this_region)
+2 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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