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Goldsmith NerviiNervii Warrior Lodge Level 4

Goldsmith

The beauty of gold is more than its worth.

The skilled metalworkers of barbarian Europe had already perfected casting, sheet working and hammer working by the beginning of the Iron Age. The horse harnesses and vehicle fittings found just south of Gussage All Saints in southern England exemplify the casting method known as 'cire perdue', or the lost wax method. The item to be cast is first modelled out of beeswax. Once this model is completed it is then covered in clay, leaving at least two vents. The clay is then heated to melt the wax and bake the clay hard. The wax is poured out of the hardened mould, and then molten gold is poured through one of the vents to fill it. When the metal cools the mould can be broken to reveal the cast piece which can then be finished and polished by hand.

Warrior Lodge

Warrior Lodge
Warrior Lodge
(barb_military_buff_1)
Warrior Lodge Level 0
Jeweller
Jeweller
(barb_military_buff_gold_2)
Warrior Lodge Level 1
Enameller
Enameller
(barb_military_buff_gold_3)
Warrior Lodge Level 2
Goldsmith
Goldsmith
(barb_military_buff_gold_4)
Warrior Lodge Level 3
Meeting Ground
Meeting Ground
(barb_military_buff_grounds_2)
Warrior Lodge Level 1
Proving Grounds
Proving Grounds
(barb_military_buff_grounds_3)
Warrior Lodge Level 2
Hall of Champions
Hall of Champions
(barb_military_buff_grounds_4)
Warrior Lodge Level 3
Meeting Hall
Meeting Hall
(barb_military_buff_tavern_2)
Warrior Lodge Level 1
Tavern
Tavern
(barb_military_buff_tavern_3)
Warrior Lodge Level 2
Mead Hall
Mead Hall
(barb_military_buff_tavern_4)
Warrior Lodge Level 3
Goldsmith

Building Name

Goldsmith

Level Name

barb_military_buff_gold_4

Building Chain

Warrior Lodge

Building Level

4

Create Time

8

Create Cost

9500

Require Resource

Timber
Timber

Require Technology

Cupellation Furnace
Cupellation Furnace

Effects

300 wealth from manufacturing (industry) (this_building)
+30% wealth from mining (industry) (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
+2 army recruitment capacity (this_province)
+20% unit morale upon recruitment (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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