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Settlement (Large Vineyard) BlemmyesBlemmyes Wine Level 2

Settlement (Large Vineyard)

A growing city is a thirsty city.

Wine has been a big part of western civilisations for thousands of years. The growing and fermenting of grapes began as early 7000BC in what is now the Caucasus. However, much of modern wine culture derives from the practices of the ancient Greeks. To the ancient peoples wine was not so much a pastime as a religion: the goddess Geshtinana in Egypt, Bacchus in Rome and Dionysus in Greece all looked over the produce of the fermented grape. Wherever the Romans conquered they also traded, settled and drank, which accounts for the great spread of viticulture throughout the empire years and the establishment of the major wine regions and grape varieties we know today. However the ancients would have thought us barbaric for drinking wine undiluted; a civilised culture always mixed at least one part wine to two parts water.

Wine

Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Wine Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Wine Level 1
Town (Winemaker)
Town (Winemaker)
(east_wine_3)
Wine Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(east_wine_4)
Wine Level 3
Settlement (Large Vineyard)

Building Name

Settlement (Large Vineyard)

Level Name

east_wine_2

Building Chain

Wine

Building Level

2

Create Time

3

Create Cost

1600

Effects

-1 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 wine for each region (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 190 190 13 25 11 49 45 45 30
2
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
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