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Town (Weaponsmith) BlemmyesBlemmyes Iron Level 3

Town (Weaponsmith)

There is a line between craft and art which the greatest smiths straddle.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Iron Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(east_iron_armour_2)
Iron Level 1
Town (Armourer)
Town (Armourer)
(east_iron_armour_3)
Iron Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(east_iron_weapon_2)
Iron Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(east_iron_weapon_3)
Iron Level 2
Town (Weaponsmith)

Building Name

Town (Weaponsmith)

Level Name

east_iron_weapon_3

Building Chain

Iron

Building Level

3

Create Time

5

Create Cost

3500

Effects

-6 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (all provinces)
Level III weapons (+20% melee attack) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 190 190 13 25 11 49 45 45 30
2
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
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