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Town (Grain Irrigated Farm) BlemmyesBlemmyes Grain Level 3

Town (Grain Irrigated Farm)

"We can't bring the farm to the river… let's bring the river to the farm."

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Grain

Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Grain Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Grain Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(east_grain_3)
Grain Level 2
Large Town (Grain Estate)
Large Town (Grain Estate)
(east_grain_4)
Grain Level 3
Town (Grain Irrigated Farm)

Building Name

Town (Grain Irrigated Farm)

Level Name

east_grain_3

Building Chain

Grain

Building Level

3

Create Time

5

Create Cost

2600

Effects

3 food (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
80 wealth from farming (agriculture) (this_building)
+40% wealth from farming (agriculture) (regions_in_this_province)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 190 190 13 25 11 49 45 45 30
2
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
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