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HomeHome / Total War: Rome II / Massyli (Hannibal at the Gates) / Buildings / Village (Silk Trader)
Village (Silk Trader) Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Silk Level 1

Village (Silk Trader)

To acquire the finest goods, one must travel many leagues.

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.

Silk

Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Silk Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Silk Level 1
Town (Silk Market)
Town (Silk Market)
(east_silk_3)
Silk Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(east_silk_4)
Silk Level 3
Village (Silk Trader)

Building Name

Village (Silk Trader)

Level Name

east_silk_1

Building Chain

Silk

Building Level

1

Create Time

2

Create Cost

1100

Effects

+5% wealth from all commerce (all regions)
100 wealth from local commerce (this_building)
+1 growth per turn (this_province)
40 textiles (this_building)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
80 Numidian Noble Cavalry
Numidian Noble Cavalry
(Afr_Numidian_Noble_Cav)
Missile Cavalry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
120 Numidian Javelinmen
120 Numidian Javelinmen
120 Numidian Javelinmen
Numidian Javelinmen
(Num_Javelinmen)
Missile Infantry
160 Numidian Noble Infantry
Numidian Noble Infantry
(Num_Noble_Infantry)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
2
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
Every able man who can wield a spear can fight for their people.
160 200 200 13 20 11 64 15 45 30
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