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Military Wharf Samnites (Samnite Wars)Samnites (Samnite Wars) Port Level 2

Military Wharf

He who commands the sea goes where he wills, and fights where he wills.

Rome is seen by most people as a military power not a naval one. The navy, though, was a key part of Roman power, acting in support of the army and carrying it to war. The Roman Navy was in action all over the Empire, even on major rivers like the Danube and the Rhine, and had facilities nearly everywhere as ships needed constant care to keep them ready for action. Dry docks had been built in the ancient world as far back as 200BC, and the Romans had many of them to build, repair and maintain their fleet or 'classis' across the Empire. Roman citizens didn't have to work as oarsmen, and auxiliaries serving as such were given citizenship after 26 years of service. The Romans could be excellent fighting sailors, as demonstrated by Octavian's fleet at the Battle of Actium in 31BC. Unfortunately, the enemy were other Romans under Mark Antony.

Port

Port
Port
(rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(rome_port_military_2)
Port Level 1
Drydock
Drydock
(rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Port Level 1
Docks
Docks
(rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rome_port_trade_3)
Port Level 2
Emporium
Emporium
(rome_port_trade_4)
Port Level 3
Military Wharf

Building Name

Military Wharf

Level Name

rome_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

2100

Effects

-1 food (this_region)
70 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Levy Skirmishers
Raiding Hemiolia - Levy Skirmishers
(Ita_Skirm_One_Halfer)
Missile Ship
140 Missile Quinquereme - Levy Slingers
140 Missile Quinquereme - Levy Slingers
Missile Quinquereme - Levy Slingers
(Ita_Slingers_Five)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Levy Skirmishers
Light Ship / Missile Ship / (Ita_Skirm_One_Halfer)
Raiding Hemiolia - Levy Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These levies are armed with javelins, and skirmish in front of the main battle line.

80 330 330 402 6 32 80 7 7 8 24 3 37 15 45 25
2
140 Missile Quinquereme - Levy Slingers
Medium Ship / Missile Ship / (Ita_Slingers_Five)
Missile Quinquereme - Levy Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Even in the hands of levied men, slings are dangerous weapons.

140 820 820 1020 5 20 150 7 25 8 24 3 37 15 45 25
3
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (Rom_Ballista_Five)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 1020 5 180 420 2 9 24 6 14 40 45 40
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