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HomeHome / Total War: Rome II / Senones Pretenders (Rise of the Republic) / Buildings / Commons Buildings
Commons
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Commons Commons Level 1
Commons
A little common ground is vital in any settlement.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Slave Trader Commons Level 2
Slave Trader
Captives are the spoils of war.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (this_province)
+1 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
3 Storage Pit Commons Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
3 1100 4 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
-2 public order per turn (this_province)
+10% army replenishment (regions_in_this_province)
4 Chieftain's Hold Commons Level 2
Chieftain's Hold
A clever chieftain does what is best for his people.
3 1300 -1 food (this_region)
100 wealth from subsistence (this_building)
+2 public order per turn (this_province)
+1 rank for champions upon recruitment (this_province)
5 Slave Market Commons Level 3
Slave Market
Some men are born free, but not all die that way.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+2 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
6 Souterrain Commons Level 3
Souterrain
The depths of the earth are a safe place to store food.
5 2500 6 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
-4 public order per turn (this_province)
+20% army replenishment (regions_in_this_province)
7 Warlord's Hold Commons Level 3
Warlord's Hold
With great power comes great responsibility.
5 2400 -4 food (this_region)
125 wealth from subsistence (this_building)
+4 public order per turn (this_province)
+2 rank for champions upon recruitment (this_province)
8 Smokehouse Commons Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
8 5400 8 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
-8 public order per turn (this_province)
+30% army replenishment (regions_in_this_province)
9 Great Hall Commons Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
8 4000 -8 food (this_region)
150 wealth from subsistence (this_building)
+6 public order per turn (this_province)
+3 rank for champions upon recruitment (this_province)
10 High King's Hold Commons Level 5
High King's Hold
A hold and hall fit for a king above all others.
12 9100 -12 food (this_region)
400 wealth from subsistence (this_building)
+10 public order per turn (this_province)
+4 rank for champions upon recruitment (this_province)
+1 influence per turn for your political party (this_faction)
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