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HomeHome / Total War: Rome II / Samnites Pretenders (Rise of the Republic) / Buildings / Industrial Buildings
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Craftsman's House Industrial Level 1
Craftsman's House
A lifetime of smashing things is oddly good practice for making them.
2 800 100 wealth from manufacturing (industry) (this_building)
2 Brine Distiller Industrial Level 2
Brine Distiller
The mighty ocean provides more than fish.
3 1500 +1 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+4 food from all ports (regions in this province) (regions_in_this_province)
+5% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
-2 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)
3 Clay Pit Industrial Level 2
Clay Pit
Many beautiful items can be made from simple clay.
3 1800 150 wealth from manufacturing (industry) (this_building)
+3% wealth from industry (regions_in_this_province)
-2 public order per turn (this_province)
4 Jeweller Industrial Level 2
Jeweller
A statement of personal power greater than the sword…
3 1800 -3 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3% wealth from industry (regions_in_this_province)
-4 public order per turn (this_province)
+10% unit morale upon recruitment (this_province)
5 Salt Kiln Industrial Level 3
Salt Kiln
A little salt is useful, a lot is profitable.
5 2700 +2 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+6 food from all ports (regions in this province) (regions_in_this_province)
+10% wealth from agriculture (regions_in_this_province)
125 wealth from local commerce (this_building)
-4 public order per turn (this_province)
+4% tariff income from trade agreements (this_faction)
6 Potter Industrial Level 3
Potter
The potter's art is a valuable one.
5 3900 200 wealth from manufacturing (industry) (this_building)
+6% wealth from industry (regions_in_this_province)
-4 public order per turn (this_province)
+5% tariff income from trade agreements (this_faction)
7 Enameller Industrial Level 3
Enameller
Through which plain, dull metal can be transformed into a shimmering rainbow.
5 4500 -5 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+6% wealth from industry (regions_in_this_province)
-8 public order per turn (this_province)
+15% unit morale upon recruitment (this_province)
8 Salt Workshop Industrial Level 4
Salt Workshop
Salt goods are highly valued by men from the south.
8 5300 +3 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+8 food from all ports (regions in this province) (regions_in_this_province)
+15% wealth from agriculture (regions_in_this_province)
150 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+6% tariff income from trade agreements (this_faction)
9 Potter's Workshop Industrial Level 4
Potter's Workshop
Many hands make light work.
8 7100 250 wealth from manufacturing (industry) (this_building)
+9% wealth from industry (regions_in_this_province)
-8 public order per turn (this_province)
+10% tariff income from trade agreements (this_faction)
10 Goldsmith Industrial Level 4
Goldsmith
The beauty of gold is more than its worth.
8 8500 -9 food (this_region)
400 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
-12 public order per turn (this_province)
+20% unit morale upon recruitment (this_province)
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