menu
HomeHome / Total War: Rome II / Roman Secessionists (Rise of the Republic) / Buildings / Village (Amber Shore)
Village (Amber Shore) Roman Secessionists (Rise of the Republic)Roman Secessionists (Rise of the Republic) Amber Level 1

Village (Amber Shore)

The sun sheds its golden tears into the ocean.

The regard in which amber was held is attested to by its associations with the sun god in his role as Elector or ‘the Awakener’. Later, the discovery of insects preserved in amber enabled Roman naturalists to correctly identify it as ancient, fossilised tree sap. However, this did little to dispel the commonly held belief that amber actually was solidified Lynx urine. It’s golden lustre meant amber was highly valued within the Greco-Roman world, where it was used to make jewellery, medicines and false hair. However, it meant much less to the barbarians who controlled the finest Balkan mines; they simply burnt amber as fuel for warmth.

Amber

Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Amber Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Amber Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_rom_amber_3)
Amber Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(inv_rom_amber_4)
Amber Level 3
Village (Amber Shore)

Building Name

Village (Amber Shore)

Level Name

inv_rom_amber_1

Building Chain

Amber

Building Level

1

Create Time

2

Create Cost

1000

Effects

150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
40 amber (this_building)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Accensi
120 Accensi
120 Accensi
120 Accensi
Accensi
(inv_rom_accensi)
Missile Infantry
160 Roman Light Hoplites
160 Roman Light Hoplites
Roman Light Hoplites
(inv_rom_roman_light_hoplites)
Spear Infantry
160 Roman Swordsmen
160 Roman Swordsmen
160 Roman Swordsmen
Roman Swordsmen
(inv_rom_roman_swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Latin Spearmen
Melee Infantry / Spear Infantry / (inv_rom_latin_spearmen)
Latin Spearmen
Oft-times, the common man fights for their home with nothing more than a simple spear.
160 250 250 9 25 5 15 10 45 40
2
160 Latin Tribesmen
Melee Infantry / Melee Infantry / (inv_rom_latin_tribesmen)
Latin Tribesmen
Warriors of Latium, ready to fight to the death in defence of their city-state.
160 190 190 10 34 5 5 10 40 40
Disqus
Facebook