menu
HomeHome / Total War: Rome II / Nuragic Rebels (Rise of the Republic) / Buildings / Carpenter
Carpenter Nuragic Rebels (Rise of the Republic)Nuragic Rebels (Rise of the Republic) Industrial Level 3

Carpenter

The skill of the carpenter puts roofs over our heads.

Although wood was the main building material for most of the tribes of Europe, each developed their own construction techniques depending on what was available. Some even developed techniques that allowed them to build in areas previously considered uninhabitable. The tribes of Ireland and Scotland built homes in rivers and lakes: manmade islands, or crannogs, provided their occupants with protection against attacks from men and beasts. The construction of the island involved wooden piles to create a sturdy base, in a circle to minimise erosion. They were often reached by wooden gangways and had traditional wooden roundhouses at their centre.

Industrial

Artisan's Lodging
Artisan's Lodging
(inv_nur_industrial_1)
Industrial Level 0
Bronze Workshop
Bronze Workshop
(inv_nur_industrial_bronze_2)
Industrial Level 1
Bronze Forge
Bronze Forge
(inv_nur_industrial_bronze_3)
Industrial Level 2
Bronze Furnace
Bronze Furnace
(inv_nur_industrial_bronze_4)
Industrial Level 3
Gem Cutter
Gem Cutter
(inv_nur_industrial_gem_2)
Industrial Level 1
Gem Crafter
Gem Crafter
(inv_nur_industrial_gem_3)
Industrial Level 2
Jeweller's Workshop
Jeweller's Workshop
(inv_nur_industrial_gem_4)
Industrial Level 3
Clay Pit
Clay Pit
(inv_nur_industrial_pottery_2)
Industrial Level 1
Potter
Potter
(inv_nur_industrial_pottery_3)
Industrial Level 2
Potter's Workshop
Potter's Workshop
(inv_nur_industrial_pottery_4)
Industrial Level 3
Woodworker
Woodworker
(inv_nur_industrial_wood_2)
Industrial Level 1
Carpenter
Carpenter
(inv_nur_industrial_wood_3)
Industrial Level 2
Builder's Hall
Builder's Hall
(inv_nur_industrial_wood_4)
Industrial Level 3
Carpenter

Building Name

Carpenter

Level Name

inv_nur_industrial_wood_3

Building Chain

Industrial

Building Level

3

Create Time

5

Create Cost

3900

Require Technology

The Sacred Hunt
The Sacred Hunt

Effects

90 wealth from manufacturing (industry) (this_building)
-4 public order per turn (squalor) (this_province)
+6% missile infantry damage upon recruitment (this_province)
+10% missile attack range for all archers (in_all_your_armies_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Disqus
Facebook