menu
HomeHome / Total War: Rome II / Greek Rebels (Rise of the Republic) / Buildings / Metropolis
Metropolis Greek Rebels (Rise of the Republic)Greek Rebels (Rise of the Republic) Province Capital Level 4

Metropolis

Full of life and opportunity, the greatest city forever reinvents itself.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(inv_gre_major_town_1)
Province Capital Level 0
Polis
Polis
(inv_gre_major_town_2)
Province Capital Level 1
Megapolis
Megapolis
(inv_gre_major_town_3)
Province Capital Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Province Capital Level 3
Metropolis

Building Name

Metropolis

Level Name

inv_gre_major_town_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Consolidation of Power
Consolidation of Power

Effects

+6 Hellenic cultural influence (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
-4 public order per turn (this_province)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Sicilian Peltasts
120 Sicilian Peltasts
120 Sicilian Peltasts
120 Sicilian Peltasts
Sicilian Peltasts
(inv_gre_sicillian_skirmishers)
Missile Infantry
160 Elite Hoplites
160 Elite Hoplites
160 Elite Hoplites
160 Elite Hoplites
160 Elite Hoplites
Elite Hoplites
(inv_syr_elite_hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Spearmen
Melee Infantry / Spear Infantry / (inv_gre_militia_spearmen)
Militia Spearmen
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 350 350 10 26 5 22 40 45 30
2
120 Greek Slingers
Missile Infantry / Missile Infantry / (inv_gre_slingers)
Greek Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 280 280 20 150 7 25 5 24 3 5 10 45 20
Disqus
Facebook