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HomeHome / Total War: Rome II / Gallic Rebels (Rise of the Republic) / Buildings / Souterrain
Souterrain Gallic Rebels (Rise of the Republic)Gallic Rebels (Rise of the Republic) Commons Level 3

Souterrain

The depths of the earth are a safe place to store food.

Storing food for the winter months or for use during sieges was of vital importance. The tribes of Gaul, Germania and Britannia employed a number of techniques to keep people fed beyond harvest time. Storage pits were common to many of the tribes. Examples have been found in settlements all over Europe and have actually helped archaeologists to piece together the diets of the people who ate from them. Another common find is a primitive underground larder, the souterrain - known as a fogou in Cornwall. Most souterrains have timber roofs but the fogou at Carn Euny has a roof made of heavy stone slabs. Alongside the Halliggye fogou, it is one of the largest stores from the period ever discovered and runs for 65 metres underground.

Commons

Commons
Commons
(inv_new_barb_city_centre_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(inv_new_barb_city_centre_chief_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(inv_new_barb_city_centre_chief_3)
Commons Level 2
Great Hall
Great Hall
(inv_new_barb_city_centre_chief_4)
Commons Level 3
High King's Hold
High King's Hold
(inv_new_barb_city_centre_chief_5)
Commons Level 4
Storage Pit
Storage Pit
(inv_new_barb_city_centre_food_2)
Commons Level 1
Souterrain
Souterrain
(inv_new_barb_city_centre_food_3)
Commons Level 2
Smokehouse
Smokehouse
(inv_new_barb_city_centre_food_4)
Commons Level 3
Slave Trader
Slave Trader
(inv_new_barb_city_centre_slave_2)
Commons Level 1
Slave Market
Slave Market
(inv_new_barb_city_centre_slave_3)
Commons Level 2
Souterrain

Building Name

Souterrain

Level Name

inv_new_barb_city_centre_food_3

Building Chain

Commons

Building Level

3

Create Time

5

Create Cost

2500

Require Technology

Crop Rotation
Crop Rotation

Effects

6 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
-4 public order per turn (this_province)
+20% army replenishment (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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