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HomeHome / Total War: Rome II / Iolei Secessionists (Rise of the Republic) / Buildings / Settlement
Settlement Iolei Secessionists (Rise of the Republic)Iolei Secessionists (Rise of the Republic) Province Capital Level 1

Settlement

Together we are stronger.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Province Capital

Settlement
Settlement
(inv_nur_major_city_1)
Province Capital Level 0
Pagus
Pagus
(inv_nur_major_city_2)
Province Capital Level 1
Oppidum
Oppidum
(inv_nur_major_city_3)
Province Capital Level 2
Settlement

Building Name

Settlement

Level Name

inv_nur_major_city_1

Building Chain

Province Capital

Building Level

1

Create Time

2

Create Cost

1500

Effects

+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Sardi Bowmen
120 Sardi Bowmen
120 Sardi Bowmen
120 Sardi Bowmen
Sardi Bowmen
(inv_iol_sardi_bowmen)
Missile Infantry
160 Sardi Hillmen
160 Sardi Hillmen
160 Sardi Hillmen
Sardi Hillmen
(inv_iol_sardi_hillmen)
Melee Infantry
160 Sardi Spearmen
160 Sardi Spearmen
Sardi Spearmen
(inv_iol_sardi_spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Sardi Hillmen
Melee Infantry / Melee Infantry / (inv_iol_sardi_hillmen)
Sardi Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 180 180 15 34 5 10 10 50 30
2
120 Sardi Slingers
Missile Infantry / Missile Infantry / (inv_iol_sardi_slingers)
Sardi Slingers
Even giants can be humbled by nimble slingers.
120 300 300 20 150 7 25 5 24 3 15 15 45 30
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