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HomeHome / Total War: Rome II / Iolei Secessionists (Rise of the Republic) / Buildings / Pagus (Weaponsmith)
Pagus (Weaponsmith) Iolei Secessionists (Rise of the Republic)Iolei Secessionists (Rise of the Republic) Iron Level 3

Pagus (Weaponsmith)

There is a line between craft and art which the greatest smiths straddle.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(inv_barb_iron_1)
Iron Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(inv_barb_iron_armour_2)
Iron Level 1
Pagus (Armourer)
Pagus (Armourer)
(inv_barb_iron_armour_3)
Iron Level 2
Village (Blacksmith)
Village (Blacksmith)
(inv_barb_iron_weapon_2)
Iron Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(inv_barb_iron_weapon_3)
Iron Level 2
Pagus (Weaponsmith)

Building Name

Pagus (Weaponsmith)

Level Name

inv_barb_iron_weapon_3

Building Chain

Iron

Building Level

3

Create Time

5

Create Cost

3500

Require Technology

Speakers of Many Tongues
Speakers of Many Tongues

Effects

-6 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (all provinces)
Level III weapons (+20% melee attack) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Noble Sardi Archers
120 Noble Sardi Archers
120 Noble Sardi Archers
120 Noble Sardi Archers
Noble Sardi Archers
(inv_iol_noble_sardi_archers)
Missile Infantry
160 Sherden Swordsmen
160 Sherden Swordsmen
160 Sherden Swordsmen
160 Sherden Swordsmen
160 Sherden Swordsmen
Sherden Swordsmen
(inv_iol_sherden_swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Sardi Hillmen
Melee Infantry / Melee Infantry / (inv_iol_sardi_hillmen)
Sardi Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 180 180 15 34 5 10 10 50 30
2
120 Sardi Slingers
Missile Infantry / Missile Infantry / (inv_iol_sardi_slingers)
Sardi Slingers
Even giants can be humbled by nimble slingers.
120 300 300 20 150 7 25 5 24 3 15 15 45 30
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