menu
HomeHome / Total War: Rome II / Iolei Secessionists (Rise of the Republic) / Buildings / Farmstead (Amber Shore)
Farmstead (Amber Shore) Iolei Secessionists (Rise of the Republic)Iolei Secessionists (Rise of the Republic) Amber Level 1

Farmstead (Amber Shore)

The sun sheds its golden tears into the ocean.

The regard in which amber was held is attested to by its associations with the sun god in his role as Elector or ‘the Awakener’. Later, the discovery of insects preserved in amber enabled Roman naturalists to correctly identify it as ancient, fossilised tree sap. However, this did little to dispel the commonly held belief that amber actually was solidified Lynx urine. It’s golden lustre meant amber was highly valued within the Greco-Roman world, where it was used to make jewellery, medicines and false hair. However, it meant much less to the barbarians who controlled the finest Balkan mines; they simply burnt amber as fuel for warmth.

Amber

Farmstead (Amber Shore)
Farmstead (Amber Shore)
(inv_barb_amber_1)
Amber Level 0
Village (Amber Collector)
Village (Amber Collector)
(inv_barb_amber_2)
Amber Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_barb_amber_3)
Amber Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(inv_barb_amber_4)
Amber Level 3
Farmstead (Amber Shore)

Building Name

Farmstead (Amber Shore)

Level Name

inv_barb_amber_1

Building Chain

Amber

Building Level

1

Create Time

2

Create Cost

1000

Effects

150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
40 amber (this_building)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Sardi Bowmen
120 Sardi Bowmen
120 Sardi Bowmen
120 Sardi Bowmen
Sardi Bowmen
(inv_iol_sardi_bowmen)
Missile Infantry
160 Sardi Hillmen
160 Sardi Hillmen
160 Sardi Hillmen
Sardi Hillmen
(inv_iol_sardi_hillmen)
Melee Infantry
160 Sardi Spearmen
160 Sardi Spearmen
Sardi Spearmen
(inv_iol_sardi_spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Sardi Hillmen
Melee Infantry / Melee Infantry / (inv_iol_sardi_hillmen)
Sardi Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 180 180 15 34 5 10 10 50 30
2
120 Sardi Slingers
Missile Infantry / Missile Infantry / (inv_iol_sardi_slingers)
Sardi Slingers
Even giants can be humbled by nimble slingers.
120 300 300 20 150 7 25 5 24 3 15 15 45 30
Disqus
Facebook