menu
HomeHome / Total War: Rome II / Insubres Pretenders (Rise of the Republic) / Buildings / Hundred
Hundred Insubres Pretenders (Rise of the Republic)Insubres Pretenders (Rise of the Republic) Provincial Capital Level 3

Hundred

Stout walls keep out many unwanted visitors.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(inv_new_barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(inv_new_barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(inv_new_barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Provincial Capital Level 3
Hundred

Building Name

Hundred

Level Name

inv_new_barb_city_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4400

Require Technology

Wise Leaders
Wise Leaders
Reading the Stars
Reading the Stars

Effects

-4 food (this_region)
+8% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Gallic Elder Swordsmen
Gallic Elder Swordsmen
(inv_ins_gallic_elder_swordsmen)
Melee Infantry
160 Gallic Heavy Spearmen
Gallic Heavy Spearmen
(inv_ins_gallic_heavy_spearmen)
Spear Infantry
160 Gallic Axemen
160 Gallic Axemen
Gallic Axemen
(inv_sen_gallic_axemen)
Melee Infantry
120 Gallic Hunters
120 Gallic Hunters
Gallic Hunters
(inv_sen_gallic_hunters)
Missile Infantry
120 Gallic Skirmishers
120 Gallic Skirmishers
Gallic Skirmishers
(inv_sen_gallic_skirmishers)
Missile Infantry
160 Gallic Spearmen
Gallic Spearmen
(inv_sen_gallic_spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribeless Slingers
Missile Infantry / Missile Infantry / (inv_sen_tribeless_slingers)
Tribeless Slingers
The stone does not care for which tribes it flies.
120 260 260 20 150 7 25 5 24 3 15 15 45 25
2
160 Tribeless Spearmen
Melee Infantry / Spear Infantry / (inv_sen_tribeless_spearmen)
Tribeless Spearmen
Professional spearmen, unburdened by tribal life, fight with no restraint.
160 170 170 15 26 10 20 0 55 30
3
160 Tribeless Warriors
Melee Infantry / Melee Infantry / (inv_sen_tribeless_warriors)
Tribeless Warriors
These warriors fight for no one - meaning all the spoils are theirs to keep.
160 150 150 20 34 20 5 0 55 30
Disqus
Facebook