menu
HomeHome / Total War: Rome II / Insubres Pretenders (Rise of the Republic) / Buildings / Town (Marble Cutter)
Town (Marble Cutter) Insubres Pretenders (Rise of the Republic)Insubres Pretenders (Rise of the Republic) Marble Level 3

Town (Marble Cutter)

It takes years of apprenticeship to perfect the art of stonemasonry.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Farmstead (Marble Pit)
Farmstead (Marble Pit)
(inv_barb_marble_1)
Marble Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(inv_barb_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_barb_marble_3)
Marble Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(inv_barb_marble_4)
Marble Level 3
Town (Marble Cutter)

Building Name

Town (Marble Cutter)

Level Name

inv_barb_marble_3

Building Chain

Marble

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Inter-tribal Trade
Inter-tribal Trade

Effects

-15% construction costs (regions_in_this_province)
-4 food (this_region)
150 wealth from mining (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (all provinces)
120 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Gallic Axemen
160 Gallic Axemen
160 Gallic Axemen
Gallic Axemen
(inv_sen_gallic_axemen)
Melee Infantry
120 Gallic Skirmishers
120 Gallic Skirmishers
120 Gallic Skirmishers
120 Gallic Skirmishers
Gallic Skirmishers
(inv_sen_gallic_skirmishers)
Missile Infantry
160 Gallic Spearmen
160 Gallic Spearmen
Gallic Spearmen
(inv_sen_gallic_spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribeless Slingers
Missile Infantry / Missile Infantry / (inv_sen_tribeless_slingers)
Tribeless Slingers
The stone does not care for which tribes it flies.
120 260 260 20 150 7 25 5 24 3 15 15 45 25
2
160 Tribeless Spearmen
Melee Infantry / Spear Infantry / (inv_sen_tribeless_spearmen)
Tribeless Spearmen
Professional spearmen, unburdened by tribal life, fight with no restraint.
160 170 170 15 26 10 20 0 55 30
3
160 Tribeless Warriors
Melee Infantry / Melee Infantry / (inv_sen_tribeless_warriors)
Tribeless Warriors
These warriors fight for no one - meaning all the spoils are theirs to keep.
160 150 150 20 34 20 5 0 55 30
Disqus
Facebook