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HomeHome / Total War: Rome II / Insubres Pretenders (Rise of the Republic) / Buildings / Town (Leather Workshop)
Town (Leather Workshop) Insubres Pretenders (Rise of the Republic)Insubres Pretenders (Rise of the Republic) Leather Level 3

Town (Leather Workshop)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Farmstead (Tannery)
Farmstead (Tannery)
(inv_barb_leather_1)
Leather Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(inv_barb_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_barb_leather_3)
Leather Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(inv_barb_leather_4)
Leather Level 3
Town (Leather Workshop)

Building Name

Town (Leather Workshop)

Level Name

inv_barb_leather_3

Building Chain

Leather

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Inter-tribal Trade
Inter-tribal Trade

Effects

-4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+15% wealth from manufacturing (industry) (all regions)
+3 growth per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Gallic Axemen
160 Gallic Axemen
160 Gallic Axemen
Gallic Axemen
(inv_sen_gallic_axemen)
Melee Infantry
120 Gallic Skirmishers
120 Gallic Skirmishers
120 Gallic Skirmishers
120 Gallic Skirmishers
Gallic Skirmishers
(inv_sen_gallic_skirmishers)
Missile Infantry
160 Gallic Spearmen
160 Gallic Spearmen
Gallic Spearmen
(inv_sen_gallic_spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribeless Slingers
Missile Infantry / Missile Infantry / (inv_sen_tribeless_slingers)
Tribeless Slingers
The stone does not care for which tribes it flies.
120 260 260 20 150 7 25 5 24 3 15 15 45 25
2
160 Tribeless Spearmen
Melee Infantry / Spear Infantry / (inv_sen_tribeless_spearmen)
Tribeless Spearmen
Professional spearmen, unburdened by tribal life, fight with no restraint.
160 170 170 15 26 10 20 0 55 30
3
160 Tribeless Warriors
Melee Infantry / Melee Infantry / (inv_sen_tribeless_warriors)
Tribeless Warriors
These warriors fight for no one - meaning all the spoils are theirs to keep.
160 150 150 20 34 20 5 0 55 30
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