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HomeHome / Total War: Rome II / Sikelians (Rise of the Republic) / Buildings / Town (Amber Trader)
Town (Amber Trader) Sikelians (Rise of the Republic)Sikelians (Rise of the Republic) Amber Level 3

Town (Amber Trader)

“A cure for age and madness, no less!”

The regard in which amber was held is attested to by its associations with the sun god in his role as Elector or ‘the Awakener’. Later, the discovery of insects preserved in amber enabled Roman naturalists to correctly identify it as ancient, fossilised tree sap. However, this did little to dispel the commonly held belief that amber actually was solidified Lynx urine. It’s golden lustre meant amber was highly valued within the Greco-Roman world, where it was used to make jewellery, medicines and false hair. However, it meant much less to the barbarians who controlled the finest Balkan mines; they simply burnt amber as fuel for warmth.

Amber

Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Amber Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Amber Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Amber Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Amber Level 3
Town (Amber Trader)

Building Name

Town (Amber Trader)

Level Name

inv_greek_amber_3

Building Chain

Amber

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Consolidation of Power
Consolidation of Power

Effects

-4 food (this_region)
300 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 amber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Hoplites
160 Hoplites
160 Hoplites
160 Hoplites
160 Hoplites
Hoplites
(inv_gre_hoplites)
Spear Infantry
120 Toxotes
120 Toxotes
120 Toxotes
120 Toxotes
Toxotes
(inv_gre_toxotes)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Spearmen
Melee Infantry / Spear Infantry / (inv_gre_militia_spearmen)
Militia Spearmen
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 350 350 10 26 5 22 40 45 30
2
120 Greek Slingers
Missile Infantry / Missile Infantry / (inv_gre_slingers)
Greek Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 280 280 20 150 7 25 5 24 3 5 10 45 20
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