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HomeHome / Total War: Rome II / Sikelians (Rise of the Republic) / Buildings / Megapolis
Megapolis Sikelians (Rise of the Republic)Sikelians (Rise of the Republic) Province Capital Level 3

Megapolis

A shining centre of politics, religion and trade for the people.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(inv_gre_major_town_1)
Province Capital Level 0
Polis
Polis
(inv_gre_major_town_2)
Province Capital Level 1
Megapolis
Megapolis
(inv_gre_major_town_3)
Province Capital Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Province Capital Level 3
Megapolis

Building Name

Megapolis

Level Name

inv_gre_major_town_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

4400

Require Technology

Embrace Tyranny
Embrace Tyranny

Effects

+4 Hellenic cultural influence (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
-2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Hoplites
160 Hoplites
160 Hoplites
Hoplites
(inv_gre_hoplites)
Spear Infantry
120 Sicilian Peltasts
120 Sicilian Peltasts
Sicilian Peltasts
(inv_gre_sicillian_skirmishers)
Missile Infantry
120 Toxotes
120 Toxotes
Toxotes
(inv_gre_toxotes)
Missile Infantry
160 Elite Hoplites
160 Elite Hoplites
Elite Hoplites
(inv_syr_elite_hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Spearmen
Melee Infantry / Spear Infantry / (inv_gre_militia_spearmen)
Militia Spearmen
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 350 350 10 26 5 22 40 45 30
2
120 Greek Slingers
Missile Infantry / Missile Infantry / (inv_gre_slingers)
Greek Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 280 280 20 150 7 25 5 24 3 5 10 45 20
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