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Settlement (Open Air Tannery) Massylii (Rise of the Republic)Massylii (Rise of the Republic) Leather Level 2

Settlement (Open Air Tannery)

"The neighbours hate the smell, but they'd complain louder with no wineskins."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(east_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(east_leather_3)
Leather Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(east_leather_4)
Leather Level 3
Settlement (Open Air Tannery)

Building Name

Settlement (Open Air Tannery)

Level Name

east_leather_2

Building Chain

Leather

Building Level

2

Create Time

3

Create Cost

1400

Effects

-1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+10% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
80 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
80 Numidian Noble Cavalry
Numidian Noble Cavalry
(Afr_Numidian_Noble_Cav)
Missile Cavalry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
120 Numidian Javelinmen
120 Numidian Javelinmen
120 Numidian Javelinmen
Numidian Javelinmen
(Num_Javelinmen)
Missile Infantry
160 Numidian Noble Infantry
Numidian Noble Infantry
(Num_Noble_Infantry)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
2
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
Every able man who can wield a spear can fight for their people.
160 200 200 13 20 11 64 15 45 30
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