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HomeHome / Total War: Rome II / Agyrion (Rise of the Republic) / Buildings / Town (Marble Cutter)
Town (Marble Cutter) Agyrion (Rise of the Republic)Agyrion (Rise of the Republic) Marble Level 3

Town (Marble Cutter)

It takes years of apprenticeship to perfect the art of stonemasonry.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Marble Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Marble Level 3
Town (Marble Cutter)

Building Name

Town (Marble Cutter)

Level Name

inv_greek_marble_3

Building Chain

Marble

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Consolidation of Power
Consolidation of Power

Effects

-15% construction costs (regions_in_this_province)
-4 food (this_region)
150 wealth from mining (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (all provinces)
120 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Hoplites
160 Hoplites
160 Hoplites
160 Hoplites
160 Hoplites
Hoplites
(inv_gre_hoplites)
Spear Infantry
120 Toxotes
120 Toxotes
120 Toxotes
120 Toxotes
Toxotes
(inv_gre_toxotes)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Spearmen
Melee Infantry / Spear Infantry / (inv_gre_militia_spearmen)
Militia Spearmen
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 350 350 10 26 5 22 40 45 30
2
120 Greek Slingers
Missile Infantry / Missile Infantry / (inv_gre_slingers)
Greek Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 280 280 20 150 7 25 5 24 3 5 10 45 20
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