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HomeHome / Total War: Rome II / Akragas (Rise of the Republic) / Buildings / Farming Town
Farming Town Akragas (Rise of the Republic)Akragas (Rise of the Republic) Minor Settlement Level 3

Farming Town

A profitable surplus is the work of many hands.

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.

Minor Settlement

Village
Village
(inv_gre_minor_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Minor Settlement Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Minor Settlement Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Minor Settlement Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Minor Settlement Level 3
Farming Town

Building Name

Farming Town

Level Name

inv_gre_minor_town_farm_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

2600

Require Technology

The Science of Wine
The Science of Wine

Effects

+2 food from all agricultural buildings (this region) (this_region)
+3 Hellenic cultural influence (this_region)
-4 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
125 wealth from subsistence (this_building)
+5 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

80 Hippeus
Hippeus
(inv_gre_hippeus)
Melee Cavalry
80 Hippotoxotes
Hippotoxotes
(inv_gre_hippotoxotes)
Missile Cavalry
160 Hoplites
160 Hoplites
160 Hoplites
160 Hoplites
160 Hoplites
Hoplites
(inv_gre_hoplites)
Spear Infantry
120 Toxotes
120 Toxotes
Toxotes
(inv_gre_toxotes)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Spearmen
Melee Infantry / Spear Infantry / (inv_gre_militia_spearmen)
Militia Spearmen
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 350 350 10 26 5 22 40 45 30
2
120 Greek Slingers
Missile Infantry / Missile Infantry / (inv_gre_slingers)
Greek Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 280 280 20 150 7 25 5 24 3 5 10 45 20
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