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Infantry Quarters Meroe (Imperator Augustus)Meroe (Imperator Augustus) Military (Infantry) Level 3

Infantry Quarters

Permanent quarters can lead to better equipped, better trained levies.

Levies could be quickly mustered, outfitted and turned into an army whether citizens or subjects. Usually commanded by nobles or local dignitaries, levies supplemented the elite professional soldiers. Parthian armies, for example, were created by command of the king, who ordered his subordinates to muster troops and gather at an appointed time and place. These noblemen brought their households, attendant warriors, and hamspah - or levies. Over time there was a gradual move away from citizen and subject recruits to professional standing armies and greater use of mercenaries. Both classes were formerly levies who saw warfare as a career rather than a duty. In turn, this opened the way for promotion on merit rather than birth, creating armies loyal to generals rather than the old social order.

Military (Infantry)

Infantry Camp
Infantry Camp
(east_military_infantry_1)
Military (Infantry) Level 0
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Military (Infantry) Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Military (Infantry) Level 2
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Military (Infantry) Level 3
Infantry Quarters

Building Name

Infantry Quarters

Level Name

east_military_infantry_3

Building Chain

Military (Infantry)

Building Level

3

Create Time

5

Create Cost

2100

Effects

-3 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Javelinmen
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry
160 Large Shield Warriors
Large Shield Warriors
(Afr_Large_Shield_Warriors)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Archers
Missile Infantry / Missile Infantry / (Afr_Archers)
Archers
The ability to kill enemies at a distance is always welcome.
120 290 290 35 125 6 15 8 24 3 12 10 45 25
2
120 Javelinmen
Missile Infantry / Missile Infantry / (Afr_Javelinmen)
Javelinmen
Javelins at the ready, these troops skirmish ahead of the main battle line.
120 280 280 32 80 7 7 8 24 3 37 15 45 25
3
160 Large Shield Warriors
Melee Infantry / Spear Infantry / (Afr_Large_Shield_Warriors)
Large Shield Warriors
Javelins to anger your enemies; spears to kill them.
160 540 540 26 25 24 65 35 55 50
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