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Settlement (Marble Quarry) Meroe (Imperator Augustus)Meroe (Imperator Augustus) Marble Level 2

Settlement (Marble Quarry)

A good quarrymaster gleans the balance between quality and quantity.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Marble Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Marble Level 3
Settlement (Marble Quarry)

Building Name

Settlement (Marble Quarry)

Level Name

east_marble_2

Building Chain

Marble

Building Level

2

Create Time

3

Create Cost

1400

Effects

-10% construction costs (regions_in_this_province)
-1 food (this_region)
150 wealth from mining (industry) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 190 190 13 25 11 49 45 45 30
2
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
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