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Seaside Market Himyar (Imperator Augustus)Himyar (Imperator Augustus) Port Level 4

Seaside Market

All the world can be bought or sold on these wharves.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Seaside Market

Building Name

Seaside Market

Level Name

east_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

6300

Require Resource

Timber
Timber

Effects

-8 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Javelinmen
80 Raiding Hemiolia - Javelinmen
Raiding Hemiolia - Javelinmen
(Afr_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Afr_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelins at the ready, these troops skirmish ahead of the main battle line.

80 380 380 402 7 32 80 7 7 8 24 3 37 15 45 25
2
100 Pursuit Trihemiolia - Javelinmen
Light Ship / Missile Ship / (Afr_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelins at the ready, these troops skirmish ahead of the main battle line.

100 500 500 585 8 32 80 7 7 8 24 3 37 15 45 25
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