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HomeHome / Total War: Rome II / Armenian Secessionists (Imperator Augustus) / Buildings / Religious Buildings
Religious
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Shrine Religious Level 1
Shrine
Belief and faith bring a people together in common cause.
2 700 +2 Eastern cultural influence (this_region)
+2 public order per turn (this_province)
2 Tower of Silence Religious Level 2
Tower of Silence
The dead must not sully earth, fire or water.
3 1400 +3 Eastern cultural influence (this_region)
-1 food (this_region)
+4 public order per turn (this_province)
Bread and Games Edict:
+2 public order (this_province)
3 Royal Sanctuary Religious Level 2
Royal Sanctuary
A shrine to honoured ancestors and rulers, and a reminder of history.
3 1900 +4 Eastern cultural influence (this_region)
-1 food (this_region)
100 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
Bread and Games Edict:
+5% wealth generated by all commerce buildings (this_province)
4 Fire Altar Religious Level 2
Fire Altar
The purity of fire warms the spirit and the heart.
3 1200 +2 Eastern cultural influence (this_region)
-1 food (this_region)
+5% wealth from culture (regions_in_this_province)
+3 public order per turn (this_province)
Bread and Games Edict:
+10% wealth generated by cultural buildings (this_province)
5 Ossuary Religious Level 3
Ossuary
The bones of the ancestors should be properly reverenced.
5 2700 +4 Eastern cultural influence (this_region)
-4 food (this_region)
+8 public order per turn (this_province)
Bread and Games Edict:
+4 public order (this_province)
6 Royal Tombs Religious Level 3
Royal Tombs
Even in death, power is a statement to the people.
5 3900 +6 Eastern cultural influence (this_region)
-4 food (this_region)
200 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
Bread and Games Edict:
+10% wealth generated by all commerce buildings (this_province)
7 Fire Temple Religious Level 3
Fire Temple
The sacred flame holds back the night and disorder.
5 1700 +2 Eastern cultural influence (this_region)
-3 food (this_region)
+10% wealth from culture (regions_in_this_province)
+4 public order per turn (this_province)
Bread and Games Edict:
+20% wealth generated by cultural buildings (this_province)
8 Astudan Religious Level 4
Astudan
A place of bones, where the dead return to the elements.
8 5600 +5 Eastern cultural influence (this_region)
-8 food (this_region)
+16 public order per turn (this_province)
Bread and Games Edict:
+6 public order (this_province)
9 Royal Mausoleum Religious Level 4
Royal Mausoleum
For great rulers, death is a reminder of greatness.
8 8000 +8 Eastern cultural influence (this_region)
-8 food (this_region)
400 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
Bread and Games Edict:
+20% wealth generated by all commerce buildings (this_province)
10 Temple of Great Fires Religious Level 4
Temple of Great Fires
A beacon in the darkness, bringing light and order to the world.
8 2300 +2 Eastern cultural influence (this_region)
-6 food (this_region)
+20% wealth from culture (regions_in_this_province)
+5 public order per turn (this_province)
Bread and Games Edict:
+30% wealth generated by cultural buildings (this_province)
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