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HomeHome / Total War: Rome II / Antony's Secessionists (Imperator Augustus) / Buildings / Purple Dye Buildings
Purple Dye
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Murex Snail Farm) Purple Dye Level 1
Village (Murex Snail Farm)
"No need to kill it son, just annoy it enough to emit the dye".
2 1100 +10% wealth from manufacturing (industry) (regions_in_this_province)
200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+12 line of sight across borders (this_region)
2 Settlement (Snail Vats) Purple Dye Level 2
Settlement (Snail Vats)
"We've a big order from the city. We'll need to expand our operations."
3 1500 -1 food (this_region)
+20% wealth from manufacturing (industry) (regions_in_this_province)
350 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Dye Works) Purple Dye Level 3
Town (Dye Works)
Nothing signifies dyeing on a grand scale like a warehouse full of dead snails.
5 2300 -4 food (this_region)
+30% wealth from manufacturing (industry) (regions_in_this_province)
500 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+4 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Master Dye Works) Purple Dye Level 4
Colonia (Master Dye Works)
Only the richest Tyrian purple is worthy of an emperor.
8 3800 -8 food (this_region)
+40% wealth from manufacturing (industry) (regions_in_this_province)
650 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+6 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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