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Arabian Rebels (Empire Divided) Arabian Rebels (Empire Divided) Buildings

Military (Stables) Buildings




Military (Stables)

Animal Breeder
Cavalry Stables
Exotic Animal Studs
Animal Trader
Royal Stables
Nisean Stables
Military (Stables)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Animal Breeder Military (Stables) Level 1
Animal Breeder
Trade and war both demand the right animals.
2 800
2 Cavalry Stables Military (Stables) Level 2
Cavalry Stables
Fleet horses outpace and outmanoeuvre the enemy.
3 1200 -2 food (this_region)
3 Royal Stables Military (Stables) Level 3
Royal Stables
Noble horses are fitting mounts for the best of cavalrymen.
5 3100 -4 food (this_region)
+1 army recruitment capacity (this_province)
4 Exotic Animal Studs Military (Stables) Level 3
Exotic Animal Studs
Home to all manner of exotic beasts.
5 2300 -4 food (this_region)
+1 army recruitment capacity (this_province)
5 Nisean Stables Military (Stables) Level 4
Nisean Stables
There are princes, even among horses.
8 4200 -8 food (this_region)
+2 army recruitment capacity (this_province)
6 Animal Trader Military (Stables) Level 4
Animal Trader
Feathers, fur or claws: all can be purchased…
8 2600 -8 food (this_region)
+2 army recruitment capacity (this_province)
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