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Village (Open Air Tannery) Alani (Empire Divided)Alani (Empire Divided) Leather Level 2

Village (Open Air Tannery)

"The neighbours hate the smell, but they'd complain louder with no wineskins."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Leather Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Leather Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Leather Level 3
Village (Open Air Tannery)

Building Name

Village (Open Air Tannery)

Level Name

barb_leather_2

Building Chain

Leather

Building Level

2

Create Time

3

Create Cost

1400

Effects

-1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+10% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
80 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (3c_Ala_Steppe_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 400 400 40 125 6 15 9 24 4 13 10 70 30
2
160 Steppe Warband
Melee Infantry / Melee Infantry / (3c_Ala_Steppe_Warband)
Steppe Warband
Tribal people, called from the vast lands of the steppes to fight.
160 350 350 25 34 25 47 45 45 25
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