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Megapolis SpartaSparta Province Capital Level 3

Megapolis

A shining centre of politics, religion and trade for the people.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
Megapolis

Building Name

Megapolis

Level Name

greek_city_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
440 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
120 Helot Archers
120 Helot Archers
120 Helot Archers
120 Helot Archers
Helot Archers
(Gre_Helot_Archers)
Missile Infantry
160 Perioikoi Hoplites
160 Perioikoi Hoplites
160 Perioikoi Hoplites
160 Perioikoi Hoplites
Perioikoi Hoplites
(Gre_Periokoi_Hoplites)
Spear Infantry
160 Perioikoi Pikemen
160 Perioikoi Pikemen
Perioikoi Pikemen
(Gre_Periokoi_Pike)
Pike Infantry
160 Perioikoi Spears
160 Perioikoi Spears
Perioikoi Spears
(Gre_Periokoi_Spears)
Spear Infantry
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery
160 Spartan Hoplites
160 Spartan Hoplites
Spartan Hoplites
(Gre_Spartan_Hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Gorgo's Skirmishers
Missile Infantry / Missile Infantry / (Gre_Gorgos_Skirmishers)
Gorgo's Skirmishers
"Come back with this shield, or on it..."
120 520 520 22 155 9 35 9 23 6 50 27 55 35
2
120 Helot Slingers
Missile Infantry / Missile Infantry / (Gre_Helot_Slingers)
Helot Slingers
Even the most stupid, recalcitrant slave can be taught to use a sling.
120 490 490 20 155 7 35 7 23 3 31 52 50 20
3
160 Perioikoi Hoplites
Melee Infantry / Spear Infantry / (Gre_Periokoi_Hoplites)
Perioikoi Hoplites
A man will fight in defence of his home, even if he is not strictly a citizen.
160 460 460 21 30 16 69 90 75 45
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